rott/kf_sources/KFMod/Classes/KFDecoWindchime.uc
2026-07-14 20:27:09 +07:00

22 lines
479 B
Ucode

class KFDecoWindchime extends Decoration; // Decoration
#exec OBJ LOAD FILE=HillbillyHorror_anim.ukx
simulated function PostBeginPlay()
{
if( Level.NetMode!=NM_DedicatedServer )
LoopAnim('windchime_anim');
}
defaultproperties
{
Mesh=SkeletalMesh'HillbillyHorror_anim.windchime_Anim'
bStatic=False
bStasis=False
bClientAnim=True
RemoteRole=ROLE_SimulatedProxy
NetUpdateFrequency=0.5
bSkipActorPropertyReplication=True
bAlwaysRelevant=True
}