16 lines
285 B
Ucode
16 lines
285 B
Ucode
// Kill all zombies within this volume (clean up map mid-game).
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class KFSPZombieKillVolume extends Volume;
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function Trigger( actor Other, pawn EventInstigator )
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{
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local KFMonster K;
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ForEach TouchingActors(Class'KFMonster',K)
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K.Destroy();
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}
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defaultproperties
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{
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}
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