rott/kf_sources/KFMod/Classes/KFShellSpewer.uc
2026-07-14 20:27:09 +07:00

38 lines
983 B
Ucode

// basic shells for anything from the dualies to the winchester (excluding shotguns)
class KFShellSpewer extends xEmitter;
var() Sound ShellImpactSnd;
function CollisionSound()
{
PlaySound(ShellImpactSnd);
}
defaultproperties
{
ShellImpactSnd=Sound'Inf_Weapons.ShellRifleDirt'
mParticleType=PT_Mesh
mStartParticles=0
mMaxParticles=150
mLifeRange(0)=0.500000
mLifeRange(1)=1.000000
mRegenRange(0)=0.000000
mRegenRange(1)=0.000000
mDirDev=(X=1.500000,Y=0.200000,Z=0.600000)
mSpeedRange(0)=200.000000
mSpeedRange(1)=250.000000
mMassRange(0)=2.000000
mMassRange(1)=2.000000
mSpinRange(0)=-600.000000
mSpinRange(1)=600.000000
mAttenFunc=ATF_None
mMeshNodes(0)=StaticMesh'PatchStatics.NormalCasing'
mColMakeSound=True
bHighDetail=True
bNetTemporary=False
DrawScale=0.070000
Skins(0)=Texture'PatchTex.NormalCasing'
bUnlit=False
}