73 lines
2.2 KiB
Ucode
73 lines
2.2 KiB
Ucode
// The level designer's version of the Fuel Flame
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class LevelFlame extends Emitter;
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var () float BurnInterval; // Interval between burn damage.
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var () int FlameDamage; // How much dmg the touchee takes.
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function PostBeginPlay()
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{
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if( Level.NetMode!=NM_Client )
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SetTimer(BurnInterval,True);
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}
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function Timer()
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{
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local int i;
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For( i=0; i<Touching.Length; i++ )
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{
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if( Pawn(Touching[i])!=None )
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Touching[i].TakeDamage(FlameDamage,None,Touching[i].Location,vect(0,0,0),class 'Burned');
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}
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}
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defaultproperties
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{
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Begin Object Class=SpriteEmitter Name=SpriteEmitter10
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SecondsBeforeInactive = 30
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UseColorScale=True
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SpinParticles=True
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UseSizeScale=True
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UseRegularSizeScale=False
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UniformSize=True
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UseRandomSubdivision=True
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Acceleration=(Z=100.000000)
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ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
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ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
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ColorScale(3)=(RelativeTime=1.000000)
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ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
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MaxParticles=15
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Name="SpriteEmitter10"
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StartLocationShape=PTLS_Sphere
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SphereRadiusRange=(Max=5.000000)
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SpinsPerSecondRange=(X=(Max=0.070000))
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StartSpinRange=(X=(Max=1.000000))
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SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
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StartSizeRange=(X=(Min=56.000000,Max=45.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
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ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
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ScaleSizeByVelocityMax=0.000000
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Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
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TextureUSubdivisions=2
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TextureVSubdivisions=2
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LifetimeRange=(Min=0.750000,Max=1.250000)
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StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
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End Object
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Emitters(0) = SpriteEmitter'SpriteEmitter10'
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bUseCylinderCollision = true
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CollisionHeight = 30
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CollisionRadius = 60
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bCollideActors = true
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SoundVolume = 255
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bFullVolume = true
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AmbientSound = none//Sound'GeneralAmbience.firefx12' KFTODO: Replace this
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LightRadius=4
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LightType=LT_Flicker
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LightBrightness=300
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LightHue=30
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LightSaturation=100
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bDynamicLight=true
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FlameDamage=10
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BurnInterval=1
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}
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