rott/kf_sources/KFMod/Classes/M203Fire.uc
2026-07-14 20:27:09 +07:00

47 lines
1.2 KiB
Ucode

class M203Fire extends KFShotgunFire;
simulated function bool AllowFire()
{
return (Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
}
function float MaxRange()
{
return 5000;
}
function DoFireEffect()
{
Super(KFShotgunFire).DoFireEffect();
}
defaultproperties
{
FireAnim=Fire_Secondary
FireAimedAnim=Fire_Iron_Secondary
KickMomentum=(X=0,y=0,Z=0)
ProjPerFire=1
TransientSoundVolume=1.8
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
FireForce="AssaultRifleFire"
FireRate=3.333
AmmoClass=Class'KFMod.M203Ammo'
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ProjectileClass=Class'KFMod.M203GrenadeProjectile'
BotRefireRate=1.800000
aimerror=42.000000
Spread=0.015//0.0085
SpreadStyle=SS_Random
ProjSpawnOffset=(X=50,Y=10,Z=-6)
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
EffectiveRange=2500.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
bWaitForRelease=true
}