rott/kf_sources/KFMod/Classes/M4Attachment.uc
2026-07-14 20:27:09 +07:00

87 lines
2.7 KiB
Ucode

//=============================================================================
// M4Attachment
//=============================================================================
// M4 Assault Rifle third person attachment class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2011 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class M4Attachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'BulletSplashEmitter'
CullDistance=5000.000000
MeshRef="KF_Weapons3rd3_Trip.M4_3rd"
ShellEjectBoneName=Shell_eject
WeaponAmbientScale=2.0
MovementAnims(0)=JogF_M4
MovementAnims(1)=JogB_M4
MovementAnims(2)=JogL_M4
MovementAnims(3)=JogR_M4
CrouchAnims(0)=CHwalkF_M4
CrouchAnims(1)=CHwalkB_M4
CrouchAnims(2)=CHwalkL_M4
CrouchAnims(3)=CHwalkR_M4
WalkAnims(0)=WalkF_M4
WalkAnims(1)=WalkB_M4
WalkAnims(2)=WalkL_M4
WalkAnims(3)=WalkR_M4
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_M4
TurnLeftAnim=TurnL_M4
CrouchTurnRightAnim=CH_TurnR_M4
CrouchTurnLeftAnim=CH_TurnL_M4
IdleRestAnim=Idle_M4
IdleCrouchAnim=CHIdle_M4
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_M4
IdleHeavyAnim=Idle_M4
IdleRifleAnim=Idle_M4
IdleChatAnim=Idle_M4
FireAnims(0)=Fire_M4
FireAnims(1)=Fire_M4
FireAnims(2)=Fire_M4
FireAnims(3)=Fire_M4
FireAltAnims(0)=Fire_M4
FireAltAnims(1)=Fire_M4
FireAltAnims(2)=Fire_M4
FireAltAnims(3)=Fire_M4
FireCrouchAnims(0)=CHFire_M4
FireCrouchAnims(1)=CHFire_M4
FireCrouchAnims(2)=CHFire_M4
FireCrouchAnims(3)=CHFire_M4
FireCrouchAltAnims(0)=CHFire_M4
FireCrouchAltAnims(1)=CHFire_M4
FireCrouchAltAnims(2)=CHFire_M4
FireCrouchAltAnims(3)=CHFire_M4
HitAnims(0)=HitF_M4
HitAnims(1)=HitB_M4
HitAnims(2)=HitL_M4
HitAnims(3)=HitR_M4
PostFireBlendStandAnim=Blend_M4
PostFireBlendCrouchAnim=CHBlend_M4
}