135 lines
3.7 KiB
Ucode
135 lines
3.7 KiB
Ucode
//=============================================================================
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// MAC Fire
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//=============================================================================
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class MAC10Fire extends KFHighROFFire;
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// Overwritten to switch damage types for the firebug
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function DoTrace(Vector Start, Rotator Dir)
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{
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local Vector X,Y,Z, End, HitLocation, HitNormal, ArcEnd;
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local Actor Other;
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local KFWeaponAttachment WeapAttach;
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local array<int> HitPoints;
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local KFPawn HitPawn;
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MaxRange();
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Weapon.GetViewAxes(X, Y, Z);
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DamageType = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.static.GetMAC10DamageType(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo));
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if ( Weapon.WeaponCentered() )
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{
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ArcEnd = (Instigator.Location + Weapon.EffectOffset.X * X + 1.5 * Weapon.EffectOffset.Z * Z);
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}
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else
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{
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ArcEnd = (Instigator.Location + Instigator.CalcDrawOffset(Weapon) + Weapon.EffectOffset.X * X + Weapon.Hand * Weapon.EffectOffset.Y * Y +
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Weapon.EffectOffset.Z * Z);
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}
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X = Vector(Dir);
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End = Start + TraceRange * X;
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Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1);
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if ( Other != None && Other != Instigator && Other.Base != Instigator )
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{
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WeapAttach = KFWeaponAttachment(Weapon.ThirdPersonActor);
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if ( !Other.bWorldGeometry )
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{
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// Update hit effect except for pawns
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if ( !Other.IsA('Pawn') && !Other.IsA('HitScanBlockingVolume') &&
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!Other.IsA('ExtendedZCollision') )
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{
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if( WeapAttach!=None )
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{
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WeapAttach.UpdateHit(Other, HitLocation, HitNormal);
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}
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}
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HitPawn = KFPawn(Other);
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if ( HitPawn != none )
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{
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if ( !HitPawn.bDeleteMe )
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{
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HitPawn.ProcessLocationalDamage(DamageMax, Instigator, HitLocation, Momentum * X, DamageType, HitPoints);
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}
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}
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else
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{
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Other.TakeDamage(DamageMax, Instigator, HitLocation, Momentum * X, DamageType);
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}
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}
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else
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{
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HitLocation = HitLocation + 2.0 * HitNormal;
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if ( WeapAttach != None )
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{
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WeapAttach.UpdateHit(Other,HitLocation,HitNormal);
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}
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}
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}
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else
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{
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HitLocation = End;
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HitNormal = Normal(Start - End);
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}
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}
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defaultproperties
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{
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FireAimedAnim=Fire_Iron
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FireLoopAnim=Fire_Loop
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FireLoopAimedAnim=Fire_Iron_Loop
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FireEndAnim=Fire_End
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FireEndAimedAnim=Fire_Iron_End
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FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire"
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StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST"
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AmbientFireSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop"
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FireEndSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_M"
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FireEndStereoSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_S"
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AmbientFireSoundRadius=500
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AmbientFireVolume=255
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FireSound=none
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'KFMod.DamTypeMAC10MP'
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DamageMin=25
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DamageMax=35
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Momentum=6500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.8
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FireForce="AssaultRifleFire"
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FireRate=0.052//0.085//0.077
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RecoilRate=0.050
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maxVerticalRecoilAngle=150
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maxHorizontalRecoilAngle=100
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TweenTime=0.025
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bAccuracyBonusForSemiAuto=true
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RecoilVelocityScale=1.5
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AmmoClass=Class'KFMod.MAC10Ammo'
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AmmoPerFire=1
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=35.000000
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Spread=0.013//0.0085
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SpreadStyle=SS_Random
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//** View shake **//
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ShakeOffsetMag=(X=4.5,Y=2.8,Z=5.5)
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ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
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ShakeOffsetTime=1.25
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ShakeRotMag=(X=35.0,Y=35.0,Z=200.0)
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ShakeRotRate=(X=8000.0,Y=8000.0,Z=8000.0)
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ShakeRotTime=3.0
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ShellEjectClass=class'ROEffects.KFShellEjectMac'
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ShellEjectBoneName=Mac11_Ejector
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bRandomPitchFireSound=false
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}
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