rott/kf_sources/KFMod/Classes/MP7MAttachment.uc
2026-07-14 20:27:09 +07:00

77 lines
2.2 KiB
Ucode

class MP7MAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'BulletSplashEmitter'
CullDistance=5000.000000
MeshRef="KF_Weapons3rd2_Trip.mp7_3rd"
MovementAnims(0)=JogF_MP7
MovementAnims(1)=JogB_MP7
MovementAnims(2)=JogL_MP7
MovementAnims(3)=JogR_MP7
CrouchAnims(0)=CHwalkF_MP7
CrouchAnims(1)=CHwalkB_MP7
CrouchAnims(2)=CHwalkL_MP7
CrouchAnims(3)=CHwalkR_MP7
WalkAnims(0)=WalkF_MP7
WalkAnims(1)=WalkB_MP7
WalkAnims(2)=WalkL_MP7
WalkAnims(3)=WalkR_MP7
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_MP7
TurnLeftAnim=TurnL_MP7
CrouchTurnRightAnim=CH_TurnR_MP7
CrouchTurnLeftAnim=CH_TurnL_MP7
IdleRestAnim=Idle_MP7//Idle_Rest
IdleCrouchAnim=CHIdle_MP7
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_MP7//Idle_Rifle
IdleHeavyAnim=Idle_MP7//Idle_Biggun
IdleRifleAnim=Idle_MP7//Idle_Rifle
IdleChatAnim=Idle_MP7
FireAnims(0)=Fire_MP7
FireAnims(1)=Fire_MP7
FireAnims(2)=Fire_MP7
FireAnims(3)=Fire_MP7
FireAltAnims(0)=Fire_MP7
FireAltAnims(1)=Fire_MP7
FireAltAnims(2)=Fire_MP7
FireAltAnims(3)=Fire_MP7
FireCrouchAnims(0)=CHFire_MP7
FireCrouchAnims(1)=CHFire_MP7
FireCrouchAnims(2)=CHFire_MP7
FireCrouchAnims(3)=CHFire_MP7
FireCrouchAltAnims(0)=CHFire_MP7
FireCrouchAltAnims(1)=CHFire_MP7
FireCrouchAltAnims(2)=CHFire_MP7
FireCrouchAltAnims(3)=CHFire_MP7
HitAnims(0)=HitF_MP7
HitAnims(1)=HitB_MP7
HitAnims(2)=HitL_MP7
HitAnims(3)=HitR_MP7
PostFireBlendStandAnim=Blend_MP7
PostFireBlendCrouchAnim=CHBlend_MP7
WeaponAmbientScale=2.0
}