rott/kf_sources/KFMod/Classes/Machete.uc
2026-07-14 20:27:09 +07:00

46 lines
1.6 KiB
Ucode

//=============================================================================
// Machete Inventory class
//=============================================================================
class Machete extends KFMeleeGun;
defaultproperties
{
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.Machete_cmb'
Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb'
weaponRange=80.000000
bSpeedMeUp=True
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.machete_bloody_cmb'
BloodSkinSwitchArray=0
Weight=1.000000 // Reduced in Balance Round 2
FireModeClass(0)=Class'KFMod.MacheteFire'
FireModeClass(1)=Class'KFMod.MacheteFireB'
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
Priority=50
//SmallViewOffset=(X=13.000000,Y=18.000000,Z=-10.000000)
GroupOffset=2
PickupClass=Class'KFMod.MachetePickup'
PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000)
//PlayerViewPivot=(Pitch=400)
BobDamping=8.000000
AttachmentClass=Class'KFMod.MacheteAttachment'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Machete"
Mesh=SkeletalMesh'KF_Weapons_Trip.Machete_Trip'
AmbientGlow=0
AIRating=0.4
CurrentRating=0.4
SelectSound=Sound'KF_MacheteSnd.Machete_Select'
ChopSlowRate = 0.35
DisplayFOV=70.000000
StandardDisplayFOV=70.0
HudImage=texture'KillingFloorHUD.WeaponSelect.machette_unselected'
SelectedHudImage=texture'KillingFloorHUD.WeaponSelect.machette'
TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
}