68 lines
2.0 KiB
Ucode
68 lines
2.0 KiB
Ucode
class MacheteAttachment extends KFMeleeAttachment ;
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defaultproperties
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{
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Mesh=SkeletalMesh'KF_Weapons3rd_Trip.machete_3rd'
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MovementAnims(0)=JogF_Pipe
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MovementAnims(1)=JogB_Pipe
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MovementAnims(2)=JogL_Pipe
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MovementAnims(3)=JogR_Pipe
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CrouchAnims(0)=CHwalkF_Pipe
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CrouchAnims(1)=CHwalkB_Pipe
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CrouchAnims(2)=CHwalkL_Pipe
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CrouchAnims(3)=CHwalkR_Pipe
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// WalkAnims(0)=WalkF
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// WalkAnims(1)=WalkB
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// WalkAnims(2)=WalkL
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// WalkAnims(3)=WalkR
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AirStillAnim=JumpF_Mid
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AirAnims(0)=JumpF_Mid
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AirAnims(1)=JumpF_Mid
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AirAnims(2)=JumpL_Mid
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AirAnims(3)=JumpR_Mid
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TakeoffStillAnim=JumpF_Takeoff
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TakeoffAnims(0)=JumpF_Takeoff
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TakeoffAnims(1)=JumpF_Takeoff
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TakeoffAnims(2)=JumpL_Takeoff
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TakeoffAnims(3)=JumpR_Takeoff
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LandAnims(0)=JumpF_Land
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LandAnims(1)=JumpF_Land
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LandAnims(2)=JumpL_Land
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LandAnims(3)=JumpR_Land
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TurnRightAnim=TurnR_Pipe
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TurnLeftAnim=TurnL_Pipe
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CrouchTurnRightAnim=CH_TurnR_Pipe
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CrouchTurnLeftAnim=CH_TurnL_Pipe
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IdleRestAnim=Idle_Pipe//Idle_Rest
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IdleCrouchAnim=CHIdle_Pipe
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IdleSwimAnim=Swim_Tread
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IdleWeaponAnim=Idle_Pipe//Idle_Rifle
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IdleHeavyAnim=Idle_Pipe//Idle_Biggun
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IdleRifleAnim=Idle_Pipe//Idle_Rifle
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IdleChatAnim=Idle_Pipe
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FireAnims(0)=Attack1_Pipe
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FireAnims(1)=Attack2_Pipe
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FireAnims(2)=Attack3_Pipe
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FireAnims(3)=Attack4_Pipe
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FireAltAnims(0)=Attack1_Pipe
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FireAltAnims(1)=Attack2_Pipe
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FireAltAnims(2)=Attack3_Pipe
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FireAltAnims(3)=Attack4_Pipe
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FireCrouchAnims(0)=CHAttack1_Pipe
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FireCrouchAnims(1)=CHAttack2_Pipe
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FireCrouchAnims(2)=CHAttack3_Pipe
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FireCrouchAnims(3)=CHAttack3_Pipe
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FireCrouchAltAnims(0)=CHAttack1_Pipe
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FireCrouchAltAnims(1)=CHAttack2_Pipe
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FireCrouchAltAnims(2)=CHAttack2_Pipe
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FireCrouchAltAnims(3)=CHAttack3_Pipe
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HitAnims(0)=HitF_Pipe
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HitAnims(1)=HitB_Pipe
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HitAnims(2)=HitL_Pipe
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HitAnims(3)=HitR_Pipe
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PostFireBlendStandAnim=Blend_Pipe
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PostFireBlendCrouchAnim=CHBlend_Pipe
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}
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