71 lines
1.5 KiB
Ucode
71 lines
1.5 KiB
Ucode
// Bat Fire //
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class MacheteFire extends KFMeleeFire;
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var() array<name> FireAnims;
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var name LastFireAnim;
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/*function PlayFiring()
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{
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local name fa;
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if( FRand()<0.7 ) // Randomly swap animations.
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{
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fa = FireAnim2;
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FireAnim2 = FireAnim;
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FireAnim = fa;
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}
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Super.PlayFiring();
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}
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*/
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function PlayFiring()
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{
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Super.PlayFiring();
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}
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simulated event ModeDoFire()
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{
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local int AnimToPlay;
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if(FireAnims.length > 0)
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{
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AnimToPlay = rand(FireAnims.length);
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LastFireAnim = FireAnim;
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FireAnim = FireAnims[AnimToPlay];
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DamagedelayMin = default.DamagedelayMin;
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// 3 and 2 should never play consecutively. it looks screwey.
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// 3 should never repeat directly after itself. buffer with 1
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if ( LastFireAnim == FireAnims[1] && FireAnim == FireAnims[2] ||
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LastFireAnim == FireAnims[2] && FireAnim == FireAnims[1] ||
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LastFireAnim == FireAnims[2] && FireAnim == FireAnims[2] )
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{
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FireAnim = FireAnims[0];
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}
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}
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Super(KFMeleeFire).ModeDoFire();
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}
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defaultproperties
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{
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FireAnims(0)="fire"
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FireAnims(1)="fire2"
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FireAnims(2)="fire3"
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FireAnims(3)="fire4"
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MeleeDamage=70
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WideDamageMinHitAngle=0.75
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ProxySize=0.120000
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DamagedelayMin=0.570000
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DamagedelayMax=0.570000
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hitDamageClass=Class'KFMod.DamTypeMachete'
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FireRate=0.710000
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BotRefireRate=0.710000
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MeleeHitSounds(0)=Sound'KF_AxeSnd.Axe_HitFlesh'
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HitEffectClass=class'KnifeHitEffect'
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}
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