52 lines
1.6 KiB
Ucode
52 lines
1.6 KiB
Ucode
//=============================================================================
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// SPSniperFire
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//=============================================================================
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// Steampunk Sniper Rifle Primary fire class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2013 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class SPSniperFire extends KFFire;
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defaultproperties
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{
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FireAimedAnim=Fire_Iron
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FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=Class'KFMod.DamTypeSPSniper'
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DamageMin=150
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DamageMax=180
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Momentum=13000.000000
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bPawnRapidFireAnim=False
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TransientSoundVolume=1.8
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FireLoopAnim="Fire"
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FireForce="AssaultRifleFire"
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FireRate=0.94
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RecoilRate=0.12
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maxVerticalRecoilAngle=500
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maxHorizontalRecoilAngle=350
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TweenTime=0.025
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bWaitForRelease=true
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AmmoClass=Class'KFMod.SPSniperAmmo'
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AmmoPerFire=1
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
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aimerror=42.000000
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Spread=0.005//0.0085
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SpreadStyle=SS_Random
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//** View shake **//
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ShakeOffsetMag=(X=10.0,Y=3.0,Z=12.0)
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ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
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ShakeOffsetTime=2.0
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ShakeRotMag=(X=100.0,Y=100.0,Z=500.0)
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ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0)
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ShakeRotTime=2.0
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ShellEjectClass=class'ROEffects.KFShellEjectEBR'
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ShellEjectBoneName=Shell_eject
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}
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