162 lines
3.6 KiB
Ucode
162 lines
3.6 KiB
Ucode
//=============================================================================
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// SPSniperRifle
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//=============================================================================
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// Steam Punk sniper rifle class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2013 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class SPSniperRifle extends KFWeapon
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config(user);
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function bool RecommendRangedAttack()
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{
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return true;
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}
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//TODO: LONG ranged?
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function bool RecommendLongRangedAttack()
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{
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return true;
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}
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function float SuggestAttackStyle()
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{
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return -1.0;
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}
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function float GetAIRating()
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{
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local Bot B;
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B = Bot(Instigator.Controller);
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if ( (B == None) || (B.Enemy == None) )
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return AIRating;
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return AIRating;
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}
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function byte BestMode()
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{
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return 0;
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}
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simulated function SetZoomBlendColor(Canvas c)
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{
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local Byte val;
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local Color clr;
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local Color fog;
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clr.R = 255;
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clr.G = 255;
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clr.B = 255;
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clr.A = 255;
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if( Instigator.Region.Zone.bDistanceFog )
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{
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fog = Instigator.Region.Zone.DistanceFogColor;
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val = 0;
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val = Max( val, fog.R);
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val = Max( val, fog.G);
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val = Max( val, fog.B);
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if( val > 128 )
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{
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val -= 128;
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clr.R -= val;
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clr.G -= val;
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clr.B -= val;
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}
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}
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c.DrawColor = clr;
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}
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simulated function AddReloadedAmmo()
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{
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super.AddReloadedAmmo();
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ResetReloadAchievement();
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}
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function ResetReloadAchievement()
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{
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local PlayerController PC;
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local KFSteamStatsAndAchievements KFSteamStats;
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PC = PlayerController( Instigator.Controller );
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if ( PC != none )
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{
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KFSteamStats = KFSteamStatsAndAchievements(PC.SteamStatsAndAchievements);
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if ( KFSteamStats != none )
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{
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KFSteamStats.OnReloadSPSorM14();
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}
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}
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}
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defaultproperties
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{
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SkinRefs(1)="KF_IJC_Summer_Weapons.SniperRifle.Sniper_cmb"
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SkinRefs(2)="KF_IJC_Summer_Weapons.SniperRifle.sniperrifle_scope_shader"
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SleeveNum=0
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WeaponReloadAnim=Reload_spSinper
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IdleAimAnim=Idle_Iron
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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MagCapacity=10
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ReloadRate=2.866
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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Weight=6.000000
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bModeZeroCanDryFire=True
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FireModeClass(0)=Class'KFMod.SPSniperFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Select"
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SelectForce="SwitchToAssaultRifle"
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bShowChargingBar=True
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Description="A finely crafted long rifle from the Victorian era fitted with telescopic aiming optics."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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Priority=155
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InventoryGroup=3
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GroupOffset=18
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PickupClass=Class'KFMod.SPSniperPickup'
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PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
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//PlayerViewPivot=(Pitch=400)
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BobDamping=6.000000
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AttachmentClass=Class'KFMod.SPSniperAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="S.P. Musket"
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MeshRef="KF_IJC_Summer_Weps1.SniperRifle"
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DrawScale=1.00000
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TransientSoundVolume=1.250000
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AmbientGlow=0
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AIRating=0.55
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CurrentRating=0.55
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DisplayFOV=55.000000
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StandardDisplayFOV=55.0
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PlayerIronSightFOV=60
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ZoomTime=0.25
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FastZoomOutTime=0.2
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ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
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bHasAimingMode=true
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ZoomedDisplayFOV=25
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HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
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SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
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TraderInfoTexture=texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Sniper'
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// Achievement Helpers
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bIsTier2Weapon=true
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AppID=210943
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}
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