rott/kf_sources/KFMod/Classes/ScytheAttachment.uc
2026-07-14 20:27:09 +07:00

64 lines
1.9 KiB
Ucode

class ScytheAttachment extends KFMeleeAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd_IJC.scythe_3rd"
MovementAnims(0)=JogF_Axe
MovementAnims(1)=JogB_Axe
MovementAnims(2)=JogL_Axe
MovementAnims(3)=JogR_Axe
CrouchAnims(0)=CHwalkF_Axe
CrouchAnims(1)=CHwalkB_Axe
CrouchAnims(2)=CHwalkL_Axe
CrouchAnims(3)=CHwalkR_Axe
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Axe
TurnLeftAnim=TurnL_Axe
CrouchTurnRightAnim=CH_TurnR_Axe
CrouchTurnLeftAnim=CH_TurnL_Axe
IdleRestAnim=Idle_Axe//Idle_Rest
IdleCrouchAnim=CHIdle_Axe
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Axe//Idle_Rifle
IdleHeavyAnim=Idle_Axe//Idle_Biggun
IdleRifleAnim=Idle_Axe//Idle_Rifle
IdleChatAnim=Idle_Axe
FireAnims(0)=Attack1_Axe
FireAnims(1)=Attack2_Axe
FireAnims(2)=Attack3_Axe
FireAnims(3)=Attack3_Axe
FireAltAnims(0)=HardAttack1_Scythe
FireAltAnims(1)=HardAttack1_Scythe
FireAltAnims(2)=HardAttack1_Scythe
FireAltAnims(3)=HardAttack1_Scythe
FireCrouchAnims(0)=CHAttack1_Axe
FireCrouchAnims(1)=CHAttack2_Axe
FireCrouchAnims(2)=CHAttack3_Axe
FireCrouchAnims(3)=CHAttack3_Axe
FireCrouchAltAnims(0)=CHHardAttack1_Scythe
FireCrouchAltAnims(1)=CHHardAttack1_Scythe
FireCrouchAltAnims(2)=CHHardAttack1_Scythe
FireCrouchAltAnims(3)=CHHardAttack1_Scythe
HitAnims(0)=HitF_Axe
HitAnims(1)=HitB_Axe
HitAnims(2)=HitL_Axe
HitAnims(3)=HitR_Axe
PostFireBlendStandAnim=Blend_Axe
PostFireBlendCrouchAnim=CHBlend_Axe
}