rott/kf_sources/KFMod/Classes/ScytheFire.uc
2026-07-14 20:27:09 +07:00

38 lines
832 B
Ucode

// Scythe Fire //
class ScytheFire extends KFMeleeFire;
var() array<name> FireAnims;
simulated event ModeDoFire()
{
local int AnimToPlay;
if(FireAnims.length > 0)
{
AnimToPlay = rand(FireAnims.length);
FireAnim = FireAnims[AnimToPlay];
}
Super.ModeDoFire();
}
defaultproperties
{
FireAnims(0)="Fire1"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
MeleeDamage=260
ProxySize=0.150000
weaponRange=105.000000
DamagedelayMin=0.650000
DamagedelayMax=0.650000
hitDamageClass=Class'KFMod.DamTypeScythe'
MeleeHitSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
HitEffectClass=Class'KFMod.ScytheHitEffect'
FireRate=1.20000
BotRefireRate=0.850000
WideDamageMinHitAngle=0.65
}