rott/kf_sources/KFMod/Classes/ShotgunFire.uc
2026-07-14 20:27:09 +07:00

38 lines
1.2 KiB
Ucode

//=============================================================================
// Shotgun Fire
//=============================================================================
class ShotgunFire extends KFShotgunFire;
defaultproperties
{
KickMomentum=(X=-85.000000,Z=15.000000)
ProjPerFire=7
bAttachSmokeEmitter=True
TransientSoundVolume=2.0
TransientSoundRadius=500.000000
FireSound=Sound'KF_PumpSGSnd.SG_Fire'
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire'
FireRate=0.965//0.83//1.500000
FireAnimRate=0.95
AmmoClass=Class'KFMod.ShotgunAmmo'
ProjectileClass=Class'KFMod.ShotgunBullet'
BotRefireRate=1.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=1125.0//1500.000000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
FireAimedAnim=Fire_Iron
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=3.0
ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
ShakeRotTime=5.0
bWaitForRelease=true
bRandomPitchFireSound=false
}