38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
//=============================================================================
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// Shotgun Fire
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//=============================================================================
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class ShotgunFire extends KFShotgunFire;
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defaultproperties
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{
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KickMomentum=(X=-85.000000,Z=15.000000)
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ProjPerFire=7
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.0
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TransientSoundRadius=500.000000
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FireSound=Sound'KF_PumpSGSnd.SG_Fire'
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire'
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FireRate=0.965//0.83//1.500000
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FireAnimRate=0.95
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AmmoClass=Class'KFMod.ShotgunAmmo'
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ProjectileClass=Class'KFMod.ShotgunBullet'
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BotRefireRate=1.500000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=1.000000
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Spread=1125.0//1500.000000
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maxVerticalRecoilAngle=1500
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maxHorizontalRecoilAngle=900
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FireAimedAnim=Fire_Iron
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//** View shake **//
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ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
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ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
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ShakeOffsetTime=3.0
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ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
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ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
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ShakeRotTime=5.0
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bWaitForRelease=true
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bRandomPitchFireSound=false
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}
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