90 lines
1.8 KiB
Ucode
90 lines
1.8 KiB
Ucode
// Less ugly than the UT2k4 one, anyway :)
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class TrenchgunFlame extends HitFlame;
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var float LastFlameSpawnTime;
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var () float FlameSpawnInterval;
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//var Emitter SecondaryFlame;
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state Ticking
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{
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simulated function Tick( float dt )
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{
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if( LifeSpan < 2.0 )
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{
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mRegenRange[0] *= LifeSpan * 0.5;
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mRegenRange[1] = mRegenRange[0];
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SoundVolume = byte(float(SoundVolume) * (LifeSpan * 0.5));
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}
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// if (Level.TimeSeconds - LastFlameSpawnTime > FlameSpawnInterval)
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// {
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// if( SecondaryFlame != none )
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// {
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// SecondaryFlame.Kill();
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// }
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// SecondaryFlame = Spawn(class'FlameThrowerFlameB',self);
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// }
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}
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}
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//simulated function Destroyed()
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//{
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// if( SecondaryFlame != none )
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// {
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// SecondaryFlame.Kill();
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// }
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//}
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defaultproperties
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{
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mSizeRange(0)=4
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mSizeRange(1)=8
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mAttraction = 100
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mLifeRange(0)=1
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mLifeRange(1)=1.5
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Skins(0)=Texture'KFX.KFFlames'
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//LifeSpan=1
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RemoteRole=ROLE_None
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bNotOnDedServer=False
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AmbientSound=Sound'Amb_Destruction.Kessel_Fire_Small_Barrel'//Sound'PatchSounds.OnFire'
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SoundVolume = 255
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TransientSoundVolume = + 50
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TransientSoundRadius = 50
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// mSpinRange(0)=0
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// mSpinRange(1)=0
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// mSpeedRange(0)=3000
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// mSpeedRange(1)=4000
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mAttenFunc = ATF_None
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Style = STY_Additive
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mRandOrient = false
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mRandTextures = true
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mMassRange(0)=0.5
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mMassRange(1)=1
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mParticleType=PT_Stream
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mRegenRange(0)=60.000000
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mRegenRange(1)=60.000000
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Physics=PHYS_Trailer
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mAttenKa = 0
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mAttenKb = 0
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mGrowthRate = -52
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FlameSpawnInterval = 0.5
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}
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