35 lines
1.5 KiB
Ucode
35 lines
1.5 KiB
Ucode
class WaterHitEmitter extends KFHitEmitter;
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defaultproperties
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{
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ImpactSounds(0)=sound'ProjectileSounds.Bullets.Impact_Snow'
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ImpactSounds(1)=sound'ProjectileSounds.Bullets.Impact_Snow'
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ImpactSounds(2)=sound'ProjectileSounds.Bullets.Impact_Snow'
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ImpactSounds(3)=Sound'Inf_Player.FootstepWaterShallow'
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ImpactSounds(4)=Sound'Inf_Player.FootstepWaterShallow'
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ImpactSounds(5)=sound'Inf_Player.FootStepWaterDeep'
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Begin Object Class=SpriteEmitter Name=SpriteEmitter0
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FadeOut=True
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RespawnDeadParticles=False
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SpinParticles=True
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UniformSize=True
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AutomaticInitialSpawning=False
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BlendBetweenSubdivisions=True
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Acceleration=(Z=-200.000000)
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ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.300000,Max=0.300000))
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FadeOutStartTime=0.500000
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MaxParticles=20
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StartSpinRange=(X=(Min=10000.000000,Max=10000.000000))
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StartSizeRange=(X=(Min=5.000000,Max=10.000000))
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InitialParticlesPerSecond=1000.000000
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DrawStyle=PTDS_Brighten
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Texture=none//Texture'EmitterTextures.MultiFrame.MistTexture' KFTODO: Replace this
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TextureUSubdivisions=2
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TextureVSubdivisions=2
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LifetimeRange=(Min=2.000000,Max=3.000000)
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StartVelocityRange=(X=(Min=50.000000,Max=100.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
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End Object
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Emitters(0)=SpriteEmitter'KFMod.WaterHitEmitter.SpriteEmitter0'
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}
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