rott/kf_sources/KFMod/Classes/ZEDProjectileImpact.uc
2026-07-14 20:27:09 +07:00

185 lines
6.4 KiB
Ucode

// Impact effect for ZEDGUN
class ZEDProjectileImpact extends Emitter;
var () float BurnInterval; // Interval between burn damage.
var Actor Parent; // Parent Actor
var () int FlameDamage; // How much dmg the touchee takes.
static function PreInitialize( int Damage, float Interval )
{
// You can preserve the original default values in other default variables if you want, and restore them in prebeginplay. If you want.
default.BurnInterval = Interval;
default.FlameDamage = Damage;
}
simulated function PostBeginPlay()
{
SetTimer(BurnInterval,True);
}
function Timer()
{
local Material SurfaceMat;
local int HitSurface;
local Vector HitLocation, HitNormal;
local rotator EffectDir;
local Actor Other;
Other = Trace(HitLocation, HitNormal, Location + vector(Rotation) * 32, Location - vector(Rotation) * 16, true,, SurfaceMat);
EffectDir = rotator(MirrorVectorByNormal(vector(Rotation), HitNormal));
if(Vehicle(Other) != None && Other.SurfaceType == 0)
HitSurface = 3;
else if(Other != None && !Other.IsA('LevelInfo') && Other.SurfaceType != 0)
HitSurface = Other.SurfaceType;
else if(SurfaceMat != None)
HitSurface = SurfaceMat.SurfaceType;
if (SurfaceMat != none && Parent == none)
{
if (KFHumanPawn(Instigator) != none)
Kill();
}
if( Parent==none || Parent.DrawScale<=0.25 )
Kill();
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter7
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=102,R=102,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=2
Name="SpriteEmitter7"
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter7'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseDirectionAs=PTDU_Up
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
ColorScale(0)=(Color=(B=255,G=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,A=255))
FadeOutStartTime=0.800000
Name="SpriteEmitter8"
StartSizeRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=5.000000,Max=5.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFX.KFSparkHead'
LifetimeRange=(Min=0.100000,Max=0.200000)
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=500.000000))
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter8'
Begin Object Class=SpriteEmitter Name=SpriteEmitter9
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
ColorScale(0)=(Color=(B=255,G=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.800000
MaxParticles=4
Name="SpriteEmitter9"
StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'kf_fx_trip_t.Misc.healingFX'
LifetimeRange=(Min=0.150000,Max=0.150000)
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=500.000000))
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter9'
Begin Object Class=SpriteEmitter Name=SpriteEmitter10
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000)
ColorScale(3)=(RelativeTime=1.000000)
FadeOutStartTime=0.200000
FadeInEndTime=0.140000
MaxParticles=1
Name="SpriteEmitter10"
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=15.000000,Max=30.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
InitialParticlesPerSecond=5000.000000
Texture=Texture'Icebreaker_T.Coronas.SoftFlare'
TextureUSubdivisions=1
TextureVSubdivisions=1
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.250000,Max=0.250000)
End Object
Emitters(3)=SpriteEmitter'SpriteEmitter10'
bNoDelete = false
AutoDestroy = true
SoundVolume = 255
SoundRadius = 100
bFullVolume = false
AmbientSound = Sound'Amb_Destruction.Kessel_Fire_Small_Vehicle'//Sound'GeneralAmbience.firefx12' KFTODO: Replace this
LightRadius = 3
LightType = LT_Pulse
LightBrightness = 255
LightHue = 128
LightSaturation = 64
bDynamicLight = true
FlameDamage = 10
BurnInterval = 1
LifeSpan=2
RemoteRole=ROLE_DumbProxy
bNetTemporary=true
// inherited vars
bGameRelevant=true
bNotOnDedServer=true
}