57 lines
1.9 KiB
Ucode
57 lines
1.9 KiB
Ucode
class yachtExplosionFire extends Emitter;
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defaultproperties
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{
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Begin Object Class=SpriteEmitter Name=SpriteEmitter41
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UseColorScale=True
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SpinParticles=True
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UseSizeScale=True
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UseRegularSizeScale=False
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UniformSize=True
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UseRandomSubdivision=True
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Acceleration=(Z=1024.000000)
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ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
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ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
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ColorScale(3)=(RelativeTime=1.000000)
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ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
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Name="SpriteEmitter41"
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SphereRadiusRange=(Max=5.000000)
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SpinsPerSecondRange=(X=(Max=0.070000))
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StartSpinRange=(X=(Max=1.000000))
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SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
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StartSizeRange=(X=(Min=200.000000,Max=300.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
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ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
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ScaleSizeByVelocityMax=0.000000
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Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
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TextureUSubdivisions=4
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TextureVSubdivisions=4
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SecondsBeforeInactive=30.000000
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LifetimeRange=(Min=0.750000,Max=1.250000)
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StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
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End Object
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Emitters(0)=SpriteEmitter'SpriteEmitter41'
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bNetTemporary=True
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RemoteRole=ROLE_None
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bNoDelete=false
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DrawScale = 1.0
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SoundVolume = 255
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SoundRadius = 100
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bFullVolume = false
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AmbientSound = Sound'Amb_Destruction.Kessel_Fire_Small_Vehicle'//Sound'GeneralAmbience.firefx12' KFTODO: Replace this
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LightRadius = 12
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LightType = LT_Pulse
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LightBrightness = 300
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LightHue = 30
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LightSaturation = 100
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bDynamicLight = true
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LifeSpan=6
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}
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