67 lines
2.1 KiB
Ucode
67 lines
2.1 KiB
Ucode
class Utility extends object
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abstract;
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// colors and tags, maybe later I will convert this to a config array
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struct ColorRecord
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{
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var string ColorName; // color name, for comfort
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var string ColorTag; // color tag
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var Color Color; // RGBA values
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};
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var array<ColorRecord> ColorList; // color list
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// parse tags -> create colors
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final static function string ParseTagsStatic(string input)
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{
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local int i;
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for (i = 0; i < default.ColorList.Length; i++)
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{
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ReplaceText(input, default.ColorList[i].ColorTag, class'GameInfo'.static.MakeColorCode(default.ColorList[i].Color));
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}
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return input;
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}
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// remove tags, aka ^r^
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final static function string StriptTagsStatic(string input)
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{
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local int i;
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for (i = 0; i < default.ColorList.Length; i++)
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{
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ReplaceText(input, default.ColorList[i].ColorTag, "");
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}
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return input;
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}
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// remove colors, aka chr(27)
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final static function string StripColorStatic(string s)
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{
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local int p;
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p = InStr(s, chr(27));
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while (p >= 0)
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{
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s = left(s, p) $ mid(S, p + 4);
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p = InStr(s, Chr(27));
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}
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return s;
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}
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defaultproperties
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{
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ColorList(0)=(ColorName="Blue",ColorTag="^b^",Color=(B=200,G=100,R=50))
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ColorList(1)=(ColorName="Green",ColorTag="^g^",Color=(G=200))
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ColorList(2)=(ColorName="Light Orange",ColorTag="^lo^",Color=(B=177,G=216,R=254))
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ColorList(3)=(ColorName="Light Purple",ColorTag="^lp^",Color=(B=91,G=54,R=77))
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ColorList(4)=(ColorName="Orange",ColorTag="^o^",Color=(G=127,R=255))
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ColorList(5)=(ColorName="Pink",ColorTag="^pi^",Color=(B=196,G=72,R=251))
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ColorList(6)=(ColorName="Purple",ColorTag="^p^",Color=(B=173,G=52,R=112))
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ColorList(7)=(ColorName="Red",ColorTag="^r^",Color=(B=50,G=50,R=200))
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ColorList(8)=(ColorName="Violet",ColorTag="^v^",Color=(B=139,R=255))
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ColorList(9)=(ColorName="White",ColorTag="^w^",Color=(B=255,G=255,R=255))
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ColorList(10)=(ColorName="Yellow",ColorTag="^y^",Color=(G=255,R=255))
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}
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