36 lines
1.1 KiB
Ucode
36 lines
1.1 KiB
Ucode
class ScrnCrossbowArrow extends CrossbowArrow;
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simulated state OnWall
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{
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function ProcessTouch (Actor Other, vector HitLocation)
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{
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local Pawn PawnOther;
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local Inventory inv;
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local Crossbow bow;
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PawnOther = Pawn(Other);
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if( PawnOther != none ) {
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for( inv=PawnOther.Inventory; inv != none; inv = inv.Inventory ) {
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bow = Crossbow(inv);
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if( bow != none ) {
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if ( bow.AmmoAmount(0) < bow.MaxAmmo(0) ) {
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bow.AddAmmo(1,0) ;
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PlaySound(Sound'KF_InventorySnd.Ammo_GenericPickup', SLOT_Pain,2*TransientSoundVolume,,400);
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if( PlayerController(PawnOther.Controller)!=none )
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{
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PlayerController(PawnOther.Controller).ReceiveLocalizedMessage(class'KFmod.ProjectilePickupMessage',0);
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}
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Destroy();
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}
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return;
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}
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}
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}
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}
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}
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defaultproperties
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{
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LifeSpan=60.000000
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}
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