288 lines
10 KiB
Ucode
288 lines
10 KiB
Ucode
class ScrnPipeBombProjectile extends PipeBombProjectile;
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static function PreloadAssets()
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{
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//default.ExplodeSounds[0] = sound(DynamicLoadObject(default.ExplodeSoundRefs[0], class'Sound', true));
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UpdateDefaultStaticMesh(StaticMesh(DynamicLoadObject(default.StaticMeshRef, class'StaticMesh', true)));
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}
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static function bool UnloadAssets()
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{
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//default.ExplodeSounds[0] = none;
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UpdateDefaultStaticMesh(none);
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return true;
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}
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function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)
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{
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if ( bTriggered || Damage < 5 )
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return;
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if ( Monster(InstigatedBy) == none && class<KFWeaponDamageType>(damageType) != none && class<KFWeaponDamageType>(damageType).default.bDealBurningDamage )
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return; // make pipebombs immune to fire, unless instigated by monsters
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super.TakeDamage(Damage, InstigatedBy, Hitlocation, Momentum, damageType, HitIndex);
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}
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function Timer()
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{
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local Pawn CheckPawn;
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local float ThreatLevel;
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local vector DetectLocation;
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local bool bSameTeam; //pawn is from the same team as instigator
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DetectLocation = Location;
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DetectLocation.Z += 25; // raise a detection poin half a meter up to prevent small objects on the ground bloking the trace
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if( !bHidden && !bTriggered )
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{
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if( ArmingCountDown >= 0 )
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{
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ArmingCountDown -= 0.1;
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if( ArmingCountDown <= 0 )
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{
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SetTimer(1.0,True);
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}
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}
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else
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{
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// Check for enemies
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if( !bEnemyDetected )
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{
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bAlwaysRelevant=false;
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PlaySound(BeepSound,,0.5,,50.0);
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foreach VisibleCollidingActors( class 'Pawn', CheckPawn, DetectionRadius, DetectLocation )
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{
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// don't trigger pipes on NPC -- PooSH
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bSameTeam = KF_StoryNPC(CheckPawn) != none
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|| (CheckPawn.PlayerReplicationInfo != none && CheckPawn.PlayerReplicationInfo.Team.TeamIndex == PlacedTeam);
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if( CheckPawn == Instigator
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|| (bSameTeam && KFGameType(Level.Game).FriendlyFireScale > 0) )
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{
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// Make the thing beep if someone on our team is within the detection radius
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// This gives them a chance to get out of the way
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ThreatLevel += 0.001;
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}
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else
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{
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if( CheckPawn.Health > 0 //don't trigger pipes by dead bodies -- PooSH
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&& CheckPawn != Instigator && CheckPawn.Role == ROLE_Authority
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&& !bSameTeam )
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{
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if( KFMonster(CheckPawn) != none )
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{
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ThreatLevel += KFMonster(CheckPawn).MotionDetectorThreat;
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if( ThreatLevel >= ThreatThreshhold )
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{
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bEnemyDetected=true;
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SetTimer(0.15,True);
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}
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}
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else
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{
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bEnemyDetected=true;
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SetTimer(0.15,True);
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}
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}
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}
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}
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if( ThreatLevel >= ThreatThreshhold )
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{
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bEnemyDetected=true;
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SetTimer(0.15,True);
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}
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else if( ThreatLevel > 0 )
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{
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SetTimer(0.5,True);
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}
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else
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{
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SetTimer(1.0,True);
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}
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}
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// Play some fast beeps and blow up
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else
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{
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bAlwaysRelevant=true;
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Countdown--;
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if( CountDown > 0 )
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{
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PlaySound(BeepSound,SLOT_Misc,2.0,,150.0);
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}
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else
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{
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Explode(DetectLocation, vector(Rotation));
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}
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}
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}
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}
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else
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{
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Destroy();
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}
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}
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// copy-pasted, adding ScrN achievements
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simulated function HurtRadius( float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )
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{
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local actor Victims;
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local float damageScale, dist;
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local vector dir;
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local int NumKilled;
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local KFMonster KFMonsterVictim;
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local Pawn P;
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local KFPawn KFP;
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local array<Pawn> CheckedPawns;
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local int i;
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local bool bAlreadyChecked;
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local bool bDamagedInstigator, bKilledCrawler;
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local byte NumKilledFP; // number of Fleshpounds killed by this exposion
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local SRStatsBase Stats;
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local bool bMonster, bFP, bCrawler;
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if ( bHurtEntry )
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return;
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bHurtEntry = true;
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if ( Instigator != none && Instigator.PlayerReplicationInfo != none )
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Stats = SRStatsBase(Instigator.PlayerReplicationInfo.SteamStatsAndAchievements);
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foreach CollidingActors (class 'Actor', Victims, DamageRadius, HitLocation)
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{
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// don't let blast damage affect fluid - VisibleCollisingActors doesn't really work for them - jag
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if( (Victims != self) && (Hurtwall != Victims) && (Victims.Role == ROLE_Authority) && !Victims.IsA('FluidSurfaceInfo')
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&& ExtendedZCollision(Victims)==None )
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{
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if( (Instigator==None || Instigator.Health<=0) && KFPawn(Victims)!=None )
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Continue;
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P = none;
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KFMonsterVictim = none;
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KFP = none;
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bMonster = false;
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bFP = false;
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bCrawler = false;
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dir = Victims.Location - HitLocation;
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dist = FMax(1,VSize(dir));
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dir = dir/dist;
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damageScale = 1 - FMax(0,(dist - Victims.CollisionRadius)/DamageRadius);
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if ( Instigator == None || Instigator.Controller == None )
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{
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Victims.SetDelayedDamageInstigatorController( InstigatorController );
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}
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P = Pawn(Victims);
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if( P != none )
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{
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bAlreadyChecked = false;
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for (i = 0; i < CheckedPawns.Length; i++)
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{
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if (CheckedPawns[i] == P)
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{
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bAlreadyChecked = true;
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break;
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}
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}
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if( bAlreadyChecked )
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continue;
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KFMonsterVictim = KFMonster(Victims);
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if( KFMonsterVictim != none && KFMonsterVictim.Health <= 0 )
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{
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KFMonsterVictim = none;
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}
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KFP = KFPawn(Victims);
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if( KFMonsterVictim != none )
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{
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bMonster = true;
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bFP = ZombieFleshpound(KFMonsterVictim) != none || KFMonsterVictim.IsA('FemaleFP');
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bCrawler = ZombieCrawler(KFMonsterVictim) != none;
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damageScale *= KFMonsterVictim.GetExposureTo(Location + 15 * -Normal(PhysicsVolume.Gravity));
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}
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else if( KFP != none )
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{
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damageScale *= KFP.GetExposureTo(Location + 15 * -Normal(PhysicsVolume.Gravity));
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// Reduce damage to poeple so I can make the damage radius a bit bigger for killing zeds
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damageScale *= 0.5;
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if ( KFP == Instigator && damageScale * DamageAmount > 0 )
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bDamagedInstigator = true;
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}
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CheckedPawns[CheckedPawns.Length] = P;
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if ( damageScale <= 0)
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continue;
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}
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Victims.TakeDamage(damageScale * DamageAmount,Instigator,Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius)
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* dir,(damageScale * Momentum * dir),DamageType);
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if( Role == ROLE_Authority && bMonster && (KFMonsterVictim == none || KFMonsterVictim.Health <= 0 ) )
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{
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NumKilled++;
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if ( bFP )
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NumKilledFP++;
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else
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bKilledCrawler = bKilledCrawler || bCrawler;
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}
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if (Vehicle(Victims) != None && Vehicle(Victims).Health > 0)
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{
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Vehicle(Victims).DriverRadiusDamage(DamageAmount, DamageRadius, InstigatorController, DamageType, Momentum, HitLocation);
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}
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}
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} //foreach
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if( Role == ROLE_Authority )
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{
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if ( Stats != none ) {
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if (NumKilled >= 10)
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Stats.Killed10ZedsWithPipebomb();
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// ScrN Achievements
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if ( bDamagedInstigator && NumKilledFP > 0 )
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class'ScrnBalanceSrv.ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'MindBlowingSacrifice', NumKilledFP);
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if ( bKilledCrawler && NumKilled == 1 )
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class'ScrnBalanceSrv.ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'Overkill3', 1);
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if ( bDamagedInstigator && (Instigator == none || Instigator.Health <= 0) )
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class'ScrnBalanceSrv.ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'MadeinChina', 1);
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}
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if( NumKilled >= 4 )
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{
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KFGameType(Level.Game).DramaticEvent(0.05);
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}
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else if( NumKilled >= 2 )
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{
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KFGameType(Level.Game).DramaticEvent(0.03);
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}
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}
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bHurtEntry = false;
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}
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defaultproperties
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{
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ExplodeSounds(0)=SoundGroup'Inf_Weapons.antitankmine.antitankmine_explode01'
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}
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