rott/kf_sources/ScrnBalanceSrv/Classes/ScrnTrenchgun.uc
2026-07-14 20:27:09 +07:00

45 lines
1.1 KiB
Ucode

class ScrnTrenchgun extends Trenchgun;
var bool bChamberThisReload; //if full reload is uninterrupted, play chambering animation
simulated function HideBullet()
{
SetBoneScale(1, 0.001, 'Shell');
}
simulated function ShowBullet()
{
SetBoneScale(1, 1.0, 'Shell');
}
simulated function ClientReload()
{
ShowBullet();
bChamberThisReload = ( MagAmmoRemaining == 0 && (AmmoAmount(0) - MagAmmoRemaining > MagCapacity) ); //for chambering animation
Super.ClientReload();
}
simulated function ClientFinishReloading()
{
bIsReloading = false;
//play chambering animation if finished reloading from empty
if ( !bChamberThisReload )
{
PlayIdle();
}
bChamberThisReload = false;
if(Instigator.PendingWeapon != none && Instigator.PendingWeapon != self)
Instigator.Controller.ClientSwitchToBestWeapon();
}
defaultproperties
{
ReloadAnimRate=0.900000
FireModeClass(0)=Class'ScrnBalanceSrv.ScrnTrenchgunFire'
PickupClass=Class'ScrnBalanceSrv.ScrnTrenchgunPickup'
PlayerViewPivot=(Yaw=-5)
ItemName="Dragon's Breath Trenchgun SE"
}