rott/kf_sources/ScrnHMG/Classes/M41AALTFire.uc
2026-07-14 20:27:09 +07:00

213 lines
5.8 KiB
Ucode

class M41AALTFire extends KFShotgunFire;
var() name FireLastAnim;
var() name FireLastAimedAnim;
var() float FireLastRate;
var() Emitter Flash2Emitter;
var() name MuzzleBoneLeft;
var() name MuzzleBoneRight;
/*
simulated function InitEffects()
{
// don't even spawn on server
if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
return;
if ( (FlashEmitterClass != None) && ((FlashEmitter == None) || FlashEmitter.bDeleteMe) )
{
FlashEmitter = Weapon.Spawn(FlashEmitterClass);
Weapon.AttachToBone(FlashEmitter, MuzzleBoneLeft);
}
if ( (FlashEmitterClass != None) && ((Flash2Emitter == None) || Flash2Emitter.bDeleteMe) )
{
Flash2Emitter = Weapon.Spawn(FlashEmitterClass);
Weapon.AttachToBone(Flash2Emitter, MuzzleBoneRight);
}
if ( (SmokeEmitterClass != None) && ((SmokeEmitter == None) || SmokeEmitter.bDeleteMe) )
{
SmokeEmitter = Weapon.Spawn(SmokeEmitterClass);
}
}
simulated function DestroyEffects()
{
super.DestroyEffects();
if (Flash2Emitter != None)
Flash2Emitter.Destroy();
}
function FlashMuzzleFlash()
{
if( KFWeap.MagAmmoRemaining == 2)
{
if (Flash2Emitter != None)
Flash2Emitter.Trigger(Weapon, Instigator);
}
else
{
if (FlashEmitter != None)
FlashEmitter.Trigger(Weapon, Instigator);
}
}
*/
simulated function bool AllowFire()
{
return ( Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
}
// Overridden to support special anim functionality of the double barreled shotgun
function PlayFiring()
{
local float RandPitch;
if ( Weapon == none )
return;
if ( Weapon.Mesh != None )
{
if ( FireCount > 0 )
{
if( KFWeap.bAimingRifle )
{
if ( Weapon.HasAnim(FireLoopAimedAnim) )
{
Weapon.PlayAnim(FireLoopAimedAnim, FireLoopAnimRate, 0.0);
}
else if( Weapon.HasAnim(FireAimedAnim) )
{
Weapon.PlayAnim(FireAimedAnim, FireAnimRate, TweenTime);
}
else
{
Weapon.PlayAnim(FireAnim, FireAnimRate, TweenTime);
}
}
else
{
if ( Weapon.HasAnim(FireLoopAnim) )
{
Weapon.PlayAnim(FireLoopAnim, FireLoopAnimRate, 0.0);
}
else
{
Weapon.PlayAnim(FireAnim, FireAnimRate, TweenTime);
}
}
}
else
{
if( KFWeap.bAimingRifle )
{
if( BoomStick(Weapon).SingleShotCount == 0 && Weapon.HasAnim(FireLastAimedAnim))
{
Weapon.PlayAnim(FireLastAimedAnim, FireAnimRate, TweenTime);
}
else if( Weapon.HasAnim(FireAimedAnim) )
{
Weapon.PlayAnim(FireAimedAnim, FireAnimRate, TweenTime);
}
else
{
Weapon.PlayAnim(FireAnim, FireAnimRate, TweenTime);
}
}
else
{
if( BoomStick(Weapon).SingleShotCount == 0 && Weapon.HasAnim(FireLastAnim))
{
Weapon.PlayAnim(FireLastAnim, FireAnimRate, TweenTime);
}
else
{
Weapon.PlayAnim(FireAnim, FireAnimRate, TweenTime);
}
}
}
}
if( Weapon.Instigator != none && Weapon.Instigator.IsLocallyControlled() &&
Weapon.Instigator.IsFirstPerson() && StereoFireSound != none )
{
if( bRandomPitchFireSound )
{
RandPitch = FRand() * RandomPitchAdjustAmt;
if( FRand() < 0.5 )
{
RandPitch *= -1.0;
}
}
Weapon.PlayOwnedSound(StereoFireSound,SLOT_Interact,TransientSoundVolume * 0.85,,TransientSoundRadius,(1.0 + RandPitch),false);
}
else
{
if( bRandomPitchFireSound )
{
RandPitch = FRand() * RandomPitchAdjustAmt;
if( FRand() < 0.5 )
{
RandPitch *= -1.0;
}
}
Weapon.PlayOwnedSound(FireSound,SLOT_Interact,TransientSoundVolume,,TransientSoundRadius,(1.0 + RandPitch),false);
}
if ( FireCount > 2 )
{
Weapon.PlayAnim(ReloadAnim, ReloadAnimRate, TweenTime);
}
ClientPlayForceFeedback(FireForce); // jdf
FireCount++;
}
//=====================================================================================================
//=====================================================================================================
//==
//== D E F A U L T P R O P E R T I E S
//==
//=====================================================================================================
//=====================================================================================================
defaultproperties
{
EffectiveRange=2500.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
FireSoundRef="KF_M32Snd.M32_Fire"
StereoFireSoundRef="KF_M32Snd.M32_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
ProjPerFire=1
ProjSpawnOffset=(X=50.000000,Y=10.000000)
bFireOnRelease=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="AltFire"
FireForce="AssaultRifleFire"
FireRate=1.250000
AmmoClass=Class'ScrnHMG.M41AProjectileAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ProjectileClass=Class'KFMod.M203GrenadeProjectile'
BotRefireRate=1.800000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
aimerror=42.000000
Spread=0.015000
}