rott/kf_sources/ScrnHMG/Classes/StingerAttachment.uc
2026-07-14 20:27:09 +07:00

150 lines
4.2 KiB
Ucode

class StingerAttachment extends KFWeaponAttachment;
var vector FlashOffset;
var rotator FlashRotationOffset;
simulated function DoFlashEmitter()
{
if ( !Instigator.IsFirstPerson() ) {
if (mMuzFlash3rd == None )
{
mMuzFlash3rd = Spawn(mMuzFlashClass);
AttachToBone(mMuzFlash3rd, 'b_gun_barrel');
mMuzFlash3rd.SetRelativeRotation(FlashRotationOffset);
mMuzFlash3rd.SetRelativeLocation(FlashOffset);
}
if(mMuzFlash3rd != None)
mMuzFlash3rd.SpawnParticle(1);
}
}
//overrider to enable ROBulletHitEffect on both fire modes -- PooSH
simulated event ThirdPersonEffects()
{
local PlayerController PC;
if ( (Level.NetMode == NM_DedicatedServer) || (Instigator == None) )
return;
// new Trace FX - Ramm
// if (FiringMode == 0)
// {
if ( OldSpawnHitCount != SpawnHitCount )
{
OldSpawnHitCount = SpawnHitCount;
GetHitInfo();
PC = Level.GetLocalPlayerController();
if ( ((Instigator != None) && (Instigator.Controller == PC)) || (VSize(PC.ViewTarget.Location - mHitLocation) < 4000) )
{
if( mHitActor!=None )
Spawn(class'ROBulletHitEffect',,, mHitLocation, Rotator(-mHitNormal));
CheckForSplash();
SpawnTracer();
}
}
//}
if ( FlashCount>0 )
{
if( KFPawn(Instigator)!=None )
{
if (FiringMode == 0)
{
KFPawn(Instigator).StartFiringX(false,bRapidFire);
}
else
{
KFPawn(Instigator).StartFiringX(true,bRapidFire);
}
}
if( bDoFiringEffects )
{
PC = Level.GetLocalPlayerController();
if ( (Level.TimeSeconds - LastRenderTime > 0.2) && (Instigator.Controller != PC) )
return;
WeaponLight();
DoFlashEmitter();
if ( (mShellCaseEmitter == None) && (Level.DetailMode != DM_Low) && !Level.bDropDetail )
{
mShellCaseEmitter = Spawn(mShellCaseEmitterClass);
if ( mShellCaseEmitter != None )
AttachToBone(mShellCaseEmitter, ShellEjectBoneName);
}
if (mShellCaseEmitter != None)
mShellCaseEmitter.mStartParticles++;
}
}
else
{
GotoState('');
if( KFPawn(Instigator)!=None )
KFPawn(Instigator).StopFiring();
}
}
defaultproperties
{
FlashOffset=(Y=40.000000)
FlashRotationOffset=(Yaw=16384)
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'KFMod.SPSniperTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="b_gun_ammo"
MovementAnims(0)="JogF_SCAR"
MovementAnims(1)="JogB_SCAR"
MovementAnims(2)="JogL_SCAR"
MovementAnims(3)="JogR_SCAR"
TurnLeftAnim="TurnL_SCAR"
TurnRightAnim="TurnR_SCAR"
CrouchAnims(0)="CHWalkF_SCAR"
CrouchAnims(1)="CHWalkB_SCAR"
CrouchAnims(2)="CHWalkL_SCAR"
CrouchAnims(3)="CHWalkR_SCAR"
WalkAnims(0)="WalkF_SCAR"
WalkAnims(1)="WalkB_SCAR"
WalkAnims(2)="WalkL_SCAR"
WalkAnims(3)="WalkR_SCAR"
CrouchTurnRightAnim="CH_TurnR_SCAR"
CrouchTurnLeftAnim="CH_TurnL_SCAR"
IdleCrouchAnim="CHIdle_SCAR"
IdleWeaponAnim="Idle_SCAR"
IdleRestAnim="Idle_SCAR"
IdleChatAnim="Idle_SCAR"
IdleHeavyAnim="Idle_SCAR"
IdleRifleAnim="Idle_SCAR"
FireAnims(0)="Fire_SCAR"
FireAnims(1)="Fire_SCAR"
FireAnims(2)="Fire_SCAR"
FireAnims(3)="Fire_SCAR"
FireAltAnims(0)="Fire_SCAR"
FireAltAnims(1)="Fire_SCAR"
FireAltAnims(2)="Fire_SCAR"
FireAltAnims(3)="Fire_SCAR"
FireCrouchAnims(0)="CHFire_SCAR"
FireCrouchAnims(1)="CHFire_SCAR"
FireCrouchAnims(2)="CHFire_SCAR"
FireCrouchAnims(3)="CHFire_SCAR"
FireCrouchAltAnims(0)="CHFire_SCAR"
FireCrouchAltAnims(1)="CHFire_SCAR"
FireCrouchAltAnims(2)="CHFire_SCAR"
FireCrouchAltAnims(3)="CHFire_SCAR"
HitAnims(0)="HitF_SCAR"
HitAnims(1)="HitB_SCAR"
HitAnims(2)="HitL_SCAR"
HitAnims(3)="HitR_SCAR"
PostFireBlendStandAnim="Blend_SCAR"
PostFireBlendCrouchAnim="CHBlend_SCAR"
MeshRef="HMG_A.SK_WP_Stinger_3P_Mid"
bHeavy=True
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}