28 lines
3.3 KiB
Ucode
28 lines
3.3 KiB
Ucode
class IceDartHitEffect extends ROHitEffect;
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#exec OBJ LOAD FILE=..\Sounds\ProjectileSounds.uax
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defaultproperties
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{
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HitEffects(0)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
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HitEffects(1)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Asphalt')
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HitEffects(2)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
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HitEffects(3)=(HitDecal=Class'ROEffects.BulletHoleMetal',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Metal')
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HitEffects(4)=(HitDecal=Class'ROEffects.BulletHoleWood',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood')
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HitEffects(5)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Grass')
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HitEffects(6)=(HitDecal=Class'ROEffects.BulletHoleFlesh',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud')
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HitEffects(7)=(HitDecal=Class'ROEffects.BulletHoleIce',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Glass')
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HitEffects(8)=(HitDecal=Class'ROEffects.BulletHoleSnow',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Snow')
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HitEffects(9)=(HitEffect=Class'ROEffects.ROBulletHitWaterEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Snow')
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HitEffects(10)=(HitDecal=Class'ROEffects.BulletHoleIce',HitEffect=Class'ROEffects.ROBreakingGlass',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Glass')
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HitEffects(11)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Gravel')
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HitEffects(12)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Asphalt')
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HitEffects(13)=(HitDecal=Class'ROEffects.BulletHoleWood',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood')
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HitEffects(14)=(HitDecal=Class'ROEffects.BulletHoleSnow',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud')
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HitEffects(15)=(HitDecal=Class'ROEffects.BulletHoleMetalArmor',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Metal')
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HitEffects(16)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood')
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HitEffects(17)=(HitDecal=Class'ROEffects.BulletHoleCloth',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
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HitEffects(18)=(HitDecal=Class'ROEffects.BulletHoleMetal',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
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HitEffects(19)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud')
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}
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