48 lines
1.2 KiB
Ucode
48 lines
1.2 KiB
Ucode
class KVoltAttachment extends KrissMAttachment;
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var transient bool bReloading;
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var transient float ReloadFinishTime;
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var name ReloadAnim3rd;
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var name InstigatorReloadAnim; // pawn's animation name
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var float InstigatorReloadRate; // shouldn't be sligthly longer than pawns's reload animation to avoid double playing
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simulated function Tick(float dt)
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{
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super.Tick(dt);
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if ( bReloading && Level.TimeSeconds > ReloadFinishTime )
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bReloading = false;
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else if ( !bReloading && Level.NetMode == NM_Client && Instigator != none && Instigator.AnimAction == InstigatorReloadAnim )
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PlayReload();
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}
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simulated function PlayReload()
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{
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if ( bReloading )
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return;
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bReloading = true;
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ReloadFinishTime = Level.TimeSeconds + InstigatorReloadRate;
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PlayAnim(ReloadAnim3rd);
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}
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simulated function Notify_3rd_HideMag()
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{
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SetBoneScale(0,0.0,'kvolt_mag');
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}
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simulated function Notify_3rd_ShowMag()
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{
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SetBoneScale(0,1.0,'kvolt_mag');
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}
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defaultproperties
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{
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ReloadAnim3rd="Reload"
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InstigatorReloadAnim="Reload_Kriss"
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InstigatorReloadRate=3.500000
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun'
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mShellCaseEmitterClass=None
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MeshRef="HTec_A.kvolt_3rd"
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}
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