rott/kf_sources/ScrnHTec/Classes/ZombieSirenCryo_XMas.uc
2026-07-14 20:27:09 +07:00

27 lines
1.2 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieSirenCryo_XMas extends ZombieSirenCryo;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_env_cmb');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.caroler_diffuse');
}
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Talk'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Jump'
DetachedHeadClass=Class'KFChar.SeveredHeadSiren_XMas'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Death'
AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.Caroler'
Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
Skins(1)=Shader'KF_Specimens_Trip_XMAS_T.Caroler.caroler_shdr'
}