116 lines
2.9 KiB
Ucode
116 lines
2.9 KiB
Ucode
class HRL extends LAW;
|
|
|
|
var float ForceIdleTime; //time at which weapon will play idle anim
|
|
var float ForceIdleOnFireTime; //time after firing for weapon to play idle anim
|
|
|
|
//added this to make the HRL rocket draw smaller
|
|
simulated function PostBeginPlay()
|
|
{
|
|
if ( default.mesh == none )
|
|
{
|
|
PreloadAssets(self, true);
|
|
}
|
|
|
|
// Weapon will handle FireMode instantiation
|
|
Super.PostBeginPlay();
|
|
|
|
if ( Level.NetMode == NM_DedicatedServer )
|
|
return;
|
|
|
|
SetBoneScale(1, 0.70, 'Rocket'); //make the LAW rocket smoler by 30%
|
|
|
|
if( !bHasScope )
|
|
{
|
|
KFScopeDetail = KF_None;
|
|
}
|
|
|
|
InitFOV();
|
|
}
|
|
|
|
//added to support tweening from new idle position to ironsights
|
|
simulated function ZoomIn(bool bAnimateTransition)
|
|
{
|
|
if( Level.TimeSeconds < FireMode[0].NextFireTime )
|
|
{
|
|
return;
|
|
}
|
|
|
|
super.ZoomIn(bAnimateTransition);
|
|
|
|
if( bAnimateTransition )
|
|
{
|
|
if( bZoomOutInterrupted )
|
|
{
|
|
TweenAnim(IdleAimAnim,ZoomTime/2);
|
|
}
|
|
else
|
|
{
|
|
TweenAnim(IdleAimAnim,ZoomTime/2);
|
|
}
|
|
}
|
|
}
|
|
|
|
//overwriting to add ForceIdleTime
|
|
simulated function bool StartFire(int Mode)
|
|
{
|
|
local bool RetVal;
|
|
|
|
RetVal = super.StartFire(Mode);
|
|
|
|
if( RetVal )
|
|
{
|
|
if( Mode == 0 && ForceZoomOutOnFireTime > 0 )
|
|
{
|
|
ForceZoomOutTime = Level.TimeSeconds + ForceZoomOutOnFireTime;
|
|
}
|
|
else if( Mode == 1 && ForceZoomOutOnAltFireTime > 0 )
|
|
{
|
|
ForceZoomOutTime = Level.TimeSeconds + ForceZoomOutOnAltFireTime;
|
|
}
|
|
if( Mode == 0 && ForceIdleOnFireTime > 0 )
|
|
{
|
|
ForceIdleTime = Level.TimeSeconds + ForceIdleOnFireTime;
|
|
}
|
|
NumClicks=0;
|
|
|
|
InterruptReload();
|
|
}
|
|
|
|
return RetVal;
|
|
}
|
|
|
|
//adds a force idle time
|
|
simulated function WeaponTick(float dt)
|
|
{
|
|
Super.WeaponTick(dt);
|
|
if( ForceIdleTime > 0 )
|
|
{
|
|
if( Level.TimeSeconds - ForceIdleTime > 0 )
|
|
{
|
|
ForceIdleTime = 0;
|
|
PlayIdle();
|
|
}
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
ForceIdleOnFireTime=2.250000
|
|
bHoldToReload=False
|
|
MinimumFireRange=250
|
|
Weight=10.000000
|
|
TraderInfoTexture=Texture'ScrnWeaponPack_T.HRL.Trader_HRL'
|
|
SkinRefs(0)="ScrnWeaponPack_T.HRL.hrl_cmb"
|
|
PlayerIronSightFOV=70.000000
|
|
ZoomedDisplayFOV=40.000000
|
|
FireModeClass(0)=Class'ScrnWeaponPack.HRLFire'
|
|
IdleAnim="AimIdle"
|
|
Description="Horzine's modification of L.A.W. Smaller and lighter rockets not only allowing to carry more of them, but also are much easier to reload."
|
|
Priority=190
|
|
PickupClass=Class'ScrnWeaponPack.HRLPickup'
|
|
PlayerViewOffset=(X=20.000000,Y=15.000000,Z=-17.000000)
|
|
BobDamping=4.500000
|
|
AttachmentClass=Class'ScrnWeaponPack.HRLAttachment'
|
|
ItemName="HRL-1 Rocket Launcher SE"
|
|
}
|