100 lines
2.7 KiB
Ucode
100 lines
2.7 KiB
Ucode
class MTS255Fire extends KFShotgunFire;
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var() class<Emitter> ShellEjectClass;
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var() Emitter ShellEjectEmitter;
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var() name ShellEjectBoneName;
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simulated function InitEffects()
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{
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super.InitEffects();
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if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
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return;
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if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) )
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{
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ShellEjectEmitter = Weapon.Spawn(ShellEjectClass);
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Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName);
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}
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}
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function DrawMuzzleFlash(Canvas Canvas)
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{
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super.DrawMuzzleFlash(Canvas);
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if (ShellEjectEmitter != None )
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{
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Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV );
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}
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}
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function FlashMuzzleFlash()
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{
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super.FlashMuzzleFlash();
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if (ShellEjectEmitter != None)
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{
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ShellEjectEmitter.Trigger(Weapon, Instigator);
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}
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}
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simulated function DestroyEffects()
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{
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super.DestroyEffects();
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if (ShellEjectEmitter != None)
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ShellEjectEmitter.Destroy();
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}
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// Overridden to support interrupting the reload
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simulated function bool AllowFire()
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{
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if( KFWeapon(Weapon).bIsReloading )
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return false;
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if(KFPawn(Instigator).SecondaryItem!=none)
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return false;
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if( KFPawn(Instigator).bThrowingNade )
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return false;
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if( Level.TimeSeconds - LastClickTime>FireRate )
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{
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LastClickTime = Level.TimeSeconds;
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}
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if( KFWeapon(Weapon).MagAmmoRemaining<1 )
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{
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return false;
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}
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return super(WeaponFire).AllowFire();
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}
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defaultproperties
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{
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KickMomentum=(X=-45.000000,Z=10.000000)
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maxVerticalRecoilAngle=1500
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maxHorizontalRecoilAngle=900
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FireAimedAnim="Fire_Iron"
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bRandomPitchFireSound=False
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FireSoundRef="KF_PumpSGSnd.SG_Fire"
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
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ProjPerFire=1
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.000000
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TransientSoundRadius=500.000000
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FireRate=0.400000
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AmmoClass=Class'ScrnWeaponPack.MTS255Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
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ShakeRotTime=5.000000
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ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=3.000000
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ProjectileClass=Class'ScrnWeaponPack.MTS255Rocket'
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BotRefireRate=0.200000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=1.000000
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Spread=0.010000
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}
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