138 lines
3.9 KiB
Ucode
138 lines
3.9 KiB
Ucode
class VSSDTFire extends KFShotgunFire;
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var() class<Emitter> ShellEjectClass; // class of the shell eject emitter
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var() Emitter ShellEjectEmitter; // The shell eject emitter
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var() name ShellEjectBoneName; // name of the shell eject bone
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var vector ScopedShakeOffsetMag; //Shake offset mag used for 3d scopes
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var vector ScopedShakeOffsetRate; //Shake offset rate used for 3d scopes
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simulated function InitEffects()
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{
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super.InitEffects();
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// don't even spawn on server
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if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
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return;
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if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) )
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{
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ShellEjectEmitter = Weapon.Spawn(ShellEjectClass);
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Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName);
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}
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}
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function DrawMuzzleFlash(Canvas Canvas)
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{
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super.DrawMuzzleFlash(Canvas);
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// Draw shell ejects
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if (ShellEjectEmitter != None )
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{
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Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV );
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}
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}
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function FlashMuzzleFlash()
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{
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super.FlashMuzzleFlash();
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if (ShellEjectEmitter != None)
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{
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ShellEjectEmitter.Trigger(Weapon, Instigator);
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}
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}
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simulated function DestroyEffects()
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{
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super.DestroyEffects();
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if (ShellEjectEmitter != None)
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ShellEjectEmitter.Destroy();
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}
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simulated function bool AllowFire()
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{
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if(KFWeapon(Weapon).bIsReloading)
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return false;
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if(KFPawn(Instigator).SecondaryItem!=none)
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return false;
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if(KFPawn(Instigator).bThrowingNade)
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return false;
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if(KFWeapon(Weapon).MagAmmoRemaining < 1)
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{
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if( Level.TimeSeconds - LastClickTime>FireRate )
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{
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LastClickTime = Level.TimeSeconds;
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}
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if( AIController(Instigator.Controller)!=None )
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KFWeapon(Weapon).ReloadMeNow();
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return false;
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}
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return super(WeaponFire).AllowFire();
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}
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//adds faked recoil to 3d scope zoom
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event ModeDoFire()
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{
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if( KFWeapon(Weapon).bAimingRifle )
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{
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if ( KFWeapon(Weapon).KFScopeDetail != KF_TextureScope)
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{
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ShakeOffsetMag=default.ScopedShakeOffsetMag;
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ShakeOffsetRate=default.ScopedShakeOffsetRate;
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}
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}
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else
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{
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ShakeOffsetMag=default.ShakeOffsetMag;
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ShakeOffsetRate=default.ShakeOffsetRate;
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}
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Super.ModeDoFire();
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}
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function float MaxRange()
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{
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return 25000;
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}
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defaultproperties
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{
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ShellEjectClass=Class'ROEffects.KFShellEjectMac'
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ShellEjectBoneName="Shell_eject"
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ScopedShakeOffsetMag=(X=3.000000)
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ScopedShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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RecoilRate=0.100000
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maxVerticalRecoilAngle=600
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maxHorizontalRecoilAngle=200
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FireAimedAnim="Fire_Iron"
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FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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ProjPerFire=1
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ProjSpawnOffset=(X=0.000000,Y=0.000000,Z=0.000000)
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bWaitForRelease=True
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bModeExclusive=False
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TransientSoundVolume=2.800000
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FireLoopAnim=
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FireAnimRate=1.750000
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FireForce="ShockRifleFire"
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FireRate=0.120000
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AmmoClass=Class'ScrnWeaponPack.VSSDTAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=1.000000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.000000
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ProjectileClass=Class'ScrnWeaponPack.VSSDTBullet'
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BotRefireRate=0.650000
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FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
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aimerror=1.000000
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Spread=0.000000
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}
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