rott/kf_sources/ScrnZedPack/Classes/ZombieBoss_GRITTIER.uc
2026-07-14 20:27:09 +07:00

25 lines
1.3 KiB
Ucode

class ZombieBoss_GRITTIER extends ZombieBoss;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx
defaultproperties
{
RocketFireSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_FireRocket'
MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop'
MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Impale'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Fist'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPatriarch'
DetachedLegClass=Class'KFChar.SeveredLegPatriarch'
DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch'
DetachedSpecialArmClass=Class'KFChar.SeveredRocketArmPatriarch'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Death'
MenuName="Grittier Patriarch"
AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak'
Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
Skins(1)=Combiner'ScrnZedPack_T.patriarch_grittier.patriarch_grittier_cmb'
}