rott/kf_sources/ScrnZedPack/Classes/ZombieStalker_GRITTIER.uc
2026-07-14 20:27:09 +07:00

177 lines
6.4 KiB
Ucode

class ZombieStalker_GRITTIER extends ZombieStalker;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx
simulated function Tick(float DeltaTime)
{
Super.Tick(DeltaTime);
if( Level.NetMode==NM_DedicatedServer )
Return; // Servers aren't intrested in this info.
if( Level.TimeSeconds > NextCheckTime && Health > 0 )
{
NextCheckTime = Level.TimeSeconds + 0.5;
if( LocalKFHumanPawn != none && LocalKFHumanPawn.Health > 0 && LocalKFHumanPawn.ShowStalkers() &&
VSizeSquared(Location - LocalKFHumanPawn.Location) < LocalKFHumanPawn.GetStalkerViewDistanceMulti() * 640000.0 ) // 640000 = 800 Units
{
bSpotted = True;
}
else
{
bSpotted = false;
}
if ( !bSpotted && !bCloaked && Skins[0] != Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_cmb' )
{
UncloakStalker();
}
else if ( Level.TimeSeconds - LastUncloakTime > 1.2 )
{
// if we're uberbrite, turn down the light
if( bSpotted && Skins[0] != Finalblend'KFX.StalkerGlow' )
{
bUnlit = false;
CloakStalker();
}
else if ( Skins[0] != Shader'ScrnZedPack_T.stalker_grittier.stalker_grittier_invisible' )
{
CloakStalker();
}
}
}
}
simulated function CloakStalker()
{
if ( bSpotted )
{
if( Level.NetMode == NM_DedicatedServer )
return;
Skins[0] = Finalblend'KFX.StalkerGlow';
Skins[1] = Finalblend'KFX.StalkerGlow';
Skins[2] = Finalblend'KFX.StalkerGlow';
bUnlit = true;
return;
}
if ( !bDecapitated && !bCrispified ) // No head, no cloak, honey. updated : Being charred means no cloak either :D
{
Visibility = 1;
bCloaked = true;
if( Level.NetMode == NM_DedicatedServer )
Return;
Skins[0] = Shader'ScrnZedPack_T.stalker_grittier.stalker_grittier_invisible';
Skins[1] = Shader'ScrnZedPack_T.stalker_grittier.stalker_grittier_invisible';
// Invisible - no shadow
if(PlayerShadow != none)
PlayerShadow.bShadowActive = false;
if(RealTimeShadow != none)
RealTimeShadow.Destroy();
// Remove/disallow projectors on invisible people
Projectors.Remove(0, Projectors.Length);
bAcceptsProjectors = false;
SetOverlayMaterial(Material'KFX.FBDecloakShader', 0.25, true);
}
}
simulated function UnCloakStalker()
{
if( !bCrispified )
{
LastUncloakTime = Level.TimeSeconds;
Visibility = default.Visibility;
bCloaked = false;
// 25% chance of our Enemy saying something about us being invisible
if( Level.NetMode!=NM_Client && !KFGameType(Level.Game).bDidStalkerInvisibleMessage && FRand()<0.25 && Controller.Enemy!=none &&
PlayerController(Controller.Enemy.Controller)!=none )
{
PlayerController(Controller.Enemy.Controller).Speech('AUTO', 17, "");
KFGameType(Level.Game).bDidStalkerInvisibleMessage = true;
}
if( Level.NetMode == NM_DedicatedServer )
Return;
if ( Skins[0] != Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_cmb' )
{
Skins[1] = FinalBlend'ScrnZedPack_T.stalker_grittier.stalker_grittier_fb';
Skins[0] = Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_cmb';
if (PlayerShadow != none)
PlayerShadow.bShadowActive = true;
bAcceptsProjectors = true;
SetOverlayMaterial(Material'KFX.FBDecloakShader', 0.25, true);
}
}
}
function RemoveHead()
{
Super.RemoveHead();
if (!bCrispified)
{
Skins[1] = FinalBlend'ScrnZedPack_T.stalker_grittier.stalker_grittier_fb';
Skins[0] = Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_cmb';
}
}
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
Super.PlayDying(DamageType,HitLoc);
if(bUnlit)
bUnlit=!bUnlit;
LocalKFHumanPawn = none;
if (!bCrispified)
{
Skins[1] = FinalBlend'ScrnZedPack_T.stalker_grittier.stalker_grittier_fb';
Skins[0] = Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_cmb';
}
}
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_cmb');
myLevel.AddPrecacheMaterial(Combiner'ScrnZedPack_T.stalker_grittier.stalker_grittier_env_cmb');
myLevel.AddPrecacheMaterial(Texture'ScrnZedPack_T.stalker_grittier.stalker_grittier_diff');
myLevel.AddPrecacheMaterial(Texture'ScrnZedPack_T.stalker_grittier.stalker_grittier_spec');
myLevel.AddPrecacheMaterial(Material'ScrnZedPack_T.stalker_grittier.stalker_grittier_invisible');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.StalkerCloakOpacity_cmb');
myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.StalkerCloakEnv_rot');
myLevel.AddPrecacheMaterial(Material'ScrnZedPack_T.stalker_grittier.stalker_grittier_opacity_osc');
}
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Jump'
DetachedArmClass=Class'KFChar.SeveredArmStalker'
DetachedLegClass=Class'KFChar.SeveredLegStalker'
DetachedHeadClass=Class'KFChar.SeveredHeadStalker'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
MenuName="Grittier Stalker"
AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak'
Skins(0)=Shader'ScrnZedPack_T.stalker_grittier.stalker_grittier_invisible'
Skins(1)=Shader'ScrnZedPack_T.stalker_grittier.stalker_grittier_invisible'
}