79 lines
2.3 KiB
Ucode
79 lines
2.3 KiB
Ucode
class xRosterEntry extends RosterEntry
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dependsOn(xUtil) transient;
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// FIXME - xRosterEntry is transient as quick fix for save games. Really should change new(None) below to new(xLevel),
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// but no easy way to do that without breaking compatibility
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var() xUtil.PlayerRecord PlrProfile;
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static function xRosterEntry CreateRosterEntry(int prIdx)
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{
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local xRosterEntry xre;
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local xUtil.PlayerRecord pr;
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pr = class'xUtil'.static.GetPlayerRecord(prIdx);
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xre = new(None) class'xRosterEntry';
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xre.PlayerName = pr.DefaultName;
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xre.PawnClassName = "xGame.xPawn";
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xre.PlrProfile = pr;
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xre.Init();
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return xre;
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}
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static function xRosterEntry CreateRosterEntryCharacter(string CharName)
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{
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local xRosterEntry xre;
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local xUtil.PlayerRecord pr;
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pr = class'xUtil'.static.FindPlayerRecord(CharName);
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xre = new(None) class'xRosterEntry';
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xre.PlayerName = pr.DefaultName;
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xre.PawnClassName = "xGame.xPawn";
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xre.PlrProfile = pr;
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xre.Init();
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return xre;
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}
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function PrecacheRosterFor(UnrealTeamInfo T)
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{
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if ( PlrProfile.Species == None )
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{
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warn("Could not load species "$PlrProfile.Species$" for "$PlrProfile.DefaultName);
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return;
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}
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PlrProfile.Species.static.LoadResources( PlrProfile, T.Level, None, T.TeamIndex );
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}
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function InitBot(Bot B)
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{
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B.SetPawnClass(PawnClassName, PlayerName);
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// Set bot attributes based on the PlayerRecord
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//ifdef _RO_
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CombatStyle = 0.0;//FClamp(class'Bot'.Default.CombatStyle + float(PlrProfile.CombatStyle),-1,1);
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Aggressiveness = 0.0;//FClamp(class'Bot'.Default.BaseAggressiveness +float(PlrProfile.Aggressiveness),0,1);
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Accuracy = 0.0;//FClamp(float(PlrProfile.Accuracy),-4,4);
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StrafingAbility = 0.0;//FClamp(float(PlrProfile.StrafingAbility),-4,4);
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Tactics = 0.0;//FClamp(float(PlrProfile.Tactics),-4,4);
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ReactionTime = 0.0;//FClamp(float(PlrProfile.ReactionTime),-4,4);
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FavoriteWeapon = None;
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Jumpiness = 0.0;
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/*
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if ( PlrProfile.FavoriteWeapon == "" )
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FavoriteWeapon = None;
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else
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FavoriteWeapon = class<Weapon>(DynamicLoadObject(PlrProfile.FavoriteWeapon,class'Class'));
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Jumpiness = float(PlrProfile.Jumpiness);
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*/
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Super.InitBot(B);
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}
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defaultproperties
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{
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}
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