rott/kf_sources/XInterface/Classes/DefaultCrosshairs.uc
2026-07-14 20:27:09 +07:00

31 lines
1.9 KiB
Ucode

//==============================================================================
// Example of custom crosshair package. Loads default crosshairs into game.
//
// Written by Ron Prestenback
// © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================
class DefaultCrosshairs extends CrosshairPack
notplaceable;
DefaultProperties
{
// if _RO_
Crosshair(0)=(FriendlyName="Cross",CrosshairTexture=Texture'InterfaceArt_tex.Cursors.Crosshair_Cross2')
// else
// Crosshair(0)=(FriendlyName="Cross (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross1')
// Crosshair(1)=(FriendlyName="Cross (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross2')
// Crosshair(2)=(FriendlyName="Cross (3)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross3')
// Crosshair(3)=(FriendlyName="Cross (4)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross4')
// Crosshair(4)=(FriendlyName="Cross (5)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross5')
// Crosshair(5)=(FriendlyName="Dot",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Dot')
// Crosshair(6)=(FriendlyName="Pointer",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Pointer')
// Crosshair(7)=(FriendlyName="Triad (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad1')
// Crosshair(8)=(FriendlyName="Triad (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad2')
// Crosshair(9)=(FriendlyName="Triad (3)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad3')
// Crosshair(10)=(FriendlyName="Bracket (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Bracket1')
// Crosshair(11)=(FriendlyName="Bracket (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Bracket2')
// Crosshair(12)=(FriendlyName="Circle (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Circle1')
// Crosshair(13)=(FriendlyName="Circle (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Circle2')
// end if _RO_
}