rott/kf_sources/Engine/Classes/Camera.uc
2026-07-14 20:27:09 +07:00

21 lines
585 B
Ucode

//=============================================================================
// A camera, used in UnrealEd.
//=============================================================================
class Camera extends PlayerController
native;
// Sprite.
#exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off MASKED=1
defaultproperties
{
Location=(X=-500.000000,Y=-300.000000,Z=300.000000)
Texture=S_Camera
CollisionRadius=+00016.000000
CollisionHeight=+00039.000000
LightBrightness=100
LightRadius=16
bDirectional=1
}