120 lines
3.3 KiB
Ucode
120 lines
3.3 KiB
Ucode
//=============================================================================
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// Engine: The base class of the global application object classes.
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class Engine extends Subsystem
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native
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noexport
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transient;
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// Variables.
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var primitive Cylinder;
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var const client Client;
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var const audiosubsystem Audio;
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var const renderdevice GRenDev;
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var const advertisingsubsystem AdClient;
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// Stats.
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var int bShowFrameRate;
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var int bShowRenderStats;
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var int bShowHardwareStats;
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var int bShowGameStats;
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var int bShowNetStats;
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var int bShowAnimStats; // Show animation statistics.
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// ifdef WITH_LIPSINC
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var int bShowLIPSincStats; // Show LIPSinc statistics.
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// endif
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var int bShowHistograph;
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var int bShowXboxMemStats;
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var int bShowMatineeStats; // Show Matinee specific information
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var int bShowAudioStats;
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var int bShowLightStats; // Show dynamic lighting statistics.
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var int TickCycles, GameCycles, ClientCycles;
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var(Settings) config int CacheSizeMegs;
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var(Settings) config bool UseSound;
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var(Settings) config bool UseStaticMeshBatching;
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var(Settings) config bool ServerReadsStdin;
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var(Settings) config bool bSlowRefChecking; // toggle object ref checking on cleanupdestroyed
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var(Settings) float CurrentTickRate;
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var config int DetectedVideoMemory;
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// Color preferences.
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var(Colors) config color
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C_WorldBox,
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C_GroundPlane,
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C_GroundHighlight,
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C_BrushWire,
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C_Pivot,
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C_Select,
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C_Current,
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C_AddWire,
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C_SubtractWire,
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C_GreyWire,
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C_BrushVertex,
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C_BrushSnap,
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C_Invalid,
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C_ActorWire,
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C_ActorHiWire,
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C_Black,
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C_White,
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C_Mask,
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C_SemiSolidWire,
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C_NonSolidWire,
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C_WireBackground,
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C_WireGridAxis,
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C_ActorArrow,
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C_ScaleBox,
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C_ScaleBoxHi,
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C_ZoneWire,
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C_Mover,
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C_OrthoBackground,
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C_StaticMesh,
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C_VolumeBrush,
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C_ConstraintLine,
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C_AnimMesh,
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C_TerrainWire;
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defaultproperties
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{
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CacheSizeMegs=2
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UseSound=True
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C_WorldBox=(R=0,G=0,B=107,A=255)
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C_GroundPlane=(R=0,G=0,B=63,A=255)
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C_GroundHighlight=(R=0,G=0,B=127,A=255)
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C_BrushWire=(R=255,G=63,B=63,A=255)
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C_Pivot=(R=0,G=255,B=0,A=255)
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C_Select=(R=0,G=0,B=127,A=255)
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C_AddWire=(R=127,G=127,B=255,A=255)
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C_SubtractWire=(R=255,G=192,B=63,A=255)
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C_GreyWire=(R=163,G=163,B=163,A=255)
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C_Invalid=(R=163,G=163,B=163,A=255)
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C_ActorWire=(R=127,G=63,B=0,A=255)
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C_ActorHiWire=(R=255,G=127,B=0,A=255)
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C_White=(R=255,G=255,B=255,A=255)
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C_SemiSolidWire=(R=127,G=255,B=0,A=255)
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C_NonSolidWire=(R=63,G=192,B=32,A=255)
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C_WireGridAxis=(R=119,G=119,B=119,A=255)
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C_ActorArrow=(R=163,G=0,B=0,A=255)
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C_ScaleBox=(R=151,G=67,B=11,A=255)
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C_ScaleBoxHi=(R=223,G=149,B=157,A=255)
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C_Mover=(R=255,G=0,B=255,A=255)
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C_OrthoBackground=(R=163,G=163,B=163,A=255)
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C_Current=(R=0,G=0,B=0,A=255)
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C_BrushVertex=(R=0,G=0,B=0,A=255)
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C_BrushSnap=(R=0,G=0,B=0,A=255)
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C_Black=(R=0,G=0,B=0,A=255)
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C_Mask=(R=0,G=0,B=0,A=255)
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C_WireBackground=(R=0,G=0,B=0,A=255)
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C_ZoneWire=(R=0,G=0,B=0,A=255)
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C_StaticMesh=(R=0,G=255,B=255,A=255)
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C_VolumeBrush=(R=255,G=196,B=225,A=255)
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C_AnimMesh=(R=221,G=221,B=28,A=255)
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C_ConstraintLine=(R=0,G=255,B=0,A=255)
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C_TerrainWire=(R=255,G=255,B=255,A=255)
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UseStaticMeshBatching=True
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}
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