17 lines
517 B
Ucode
17 lines
517 B
Ucode
//=============================================================================
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// WetTexture: Water amplitude used as displacement.
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class WetTexture extends WaterTexture
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native
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noexport;
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var(WaterPaint) texture SourceTexture;
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var transient texture OldSourceTex;
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var transient pointer LocalSourceBitmap;
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defaultproperties
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{
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}
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