27 lines
742 B
Ucode
27 lines
742 B
Ucode
class FoundryWorker extends KF_StoryNPC_Spawnable_SE;
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simulated function PostBeginPlay()
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{
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super.PostBeginPlay();
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ShieldStrength=200; // ShieldStrength is transient, so can't be set in defaultproperties
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}
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defaultproperties
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{
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ZombieDamageReduction=0.500000
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NPCName="William Aldridge"
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bStartActive=True
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BaseAIThreatRating=0.000000
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bShowHealthBar=False
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NPCHealth=200.000000
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StartingHealthPct=1.000000
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HealedEvent=
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TorchBatteryLife=5000000
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ShieldStrengthMax=200.000000
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AIScriptTag="FoundryWorkerAI"
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GroundSpeed=120.000000
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Mesh=SkeletalMesh'KF_Soldier_Trip.foundry1_soldier'
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Skins(0)=Combiner'KF_Soldier2_Trip_T.Uniforms.Foundry1_Soldier_cmb'
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}
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