63 lines
1.6 KiB
Ucode
63 lines
1.6 KiB
Ucode
//==============================================================================
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// Created on: 12/12/2003
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// Components for easily grouping components with a GUISectionBackground
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//
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// Written by Ron Prestenback
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// © 2003, Epic Games, Inc. All Rights Reserved
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//==============================================================================
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class ComponentGroup extends GUIMultiComponent;
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var automated GUISectionBackground i_Background;
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var localized string Caption;
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function InitComponent(GUIController InController, GUIComponent InOwner)
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{
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Super.InitComponent(InController, InOwner);
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SetCaption(Caption);
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}
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function GUIComponent ManageComponent( GUIComponent C )
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{
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if ( C != None )
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i_Background.ManageComponent(C);
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return C;
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}
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function GUIComponent AppendComponent(GUIComponent NewComp, optional bool bSkipRemap)
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{
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return ManageComponent( Super.AppendComponent(NewComp, bSkipRemap) );
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}
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function GUIComponent InsertComponent(GUIComponent Newcomp, int Index, optional bool bSkipRemap)
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{
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return ManageComponent( Super.InsertComponent(NewComp, Index, bSkipRemap) );
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}
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function bool RemoveComponent(GUIComponent Comp, optional bool bSkipRemap)
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{
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i_Background.UnmanageComponent(Comp);
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return Super.RemoveComponent(Comp, bSkipRemap);
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}
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function SetCaption( string NewCaption )
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{
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Caption = NewCaption;
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i_Background.Caption = Caption;
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}
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DefaultProperties
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{
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Begin Object Class=GUISectionBackground Name=CGBackground
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WinWidth=1.0
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WinHeight=1.0
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WinLeft=0.0
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WinTop=0.0
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bScaleToParent=True
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bBoundToParent=True
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End Object
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i_Background=CGBackground
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}
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