11 lines
263 B
Ucode
11 lines
263 B
Ucode
class ACTION_ChangeWeapon extends ScriptedAction;
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var(Action) class<Weapon> NewWeapon;
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function bool InitActionFor(ScriptedController C)
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{
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C.Pawn.PendingWeapon = Weapon(C.Pawn.FindInventoryType(newWeapon));
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C.Pawn.ChangedWeapon();
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return false;
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} |