rott/kf_sources/GamePlay/Classes/ACTION_HealActor.uc
2026-07-14 20:27:09 +07:00

22 lines
419 B
Ucode

class ACTION_HealActor extends ScriptedAction;
var(Action) name HealTag;
var(Action) int HealAmount;
var(Action) class<DamageType> DamageType;
function bool InitActionFor(ScriptedController C)
{
local Actor a;
if (HealTag != 'None')
ForEach C.AllActors(class'Actor', a, HealTag)
a.HealDamage(HealAmount, C, DamageType);
return false;
}
defaultproperties
{
ActionString="Heal actor"
}