41 lines
874 B
Ucode
41 lines
874 B
Ucode
class ACTION_SpawnActor extends ScriptedAction;
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var(Action) class<Actor> ActorClass;
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var(Action) vector LocationOffset;
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var(Action) rotator RotationOffset;
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var(Action) bool bOffsetFromScriptedPawn;
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var(Action) name ActorTag;
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function bool InitActionFor(ScriptedController C)
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{
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local vector loc;
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local rotator rot;
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local actor a;
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if ( bOffsetFromScriptedPawn )
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{
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loc = C.Pawn.Location + LocationOffset;
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rot = C.Pawn.Rotation + RotationOffset;
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}
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else
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{
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loc = C.SequenceScript.Location + LocationOffset;
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rot = C.SequenceScript.Rotation + RotationOffset;
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}
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a = C.Spawn(ActorClass,,,loc,rot);
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a.Instigator = C.Pawn;
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if ( ActorTag != 'None' )
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a.Tag = ActorTag;
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return false;
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}
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function string GetActionString()
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{
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return ActionString@ActorClass;
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}
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defaultproperties
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{
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ActionString="Spawn actor"
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}
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