rott/kf_sources/GamePlay/Classes/Action_CROUCH.uc
2026-07-14 20:27:09 +07:00

13 lines
224 B
Ucode

class ACTION_Crouch extends ScriptedAction;
function bool InitActionFor(ScriptedController C)
{
C.Pawn.ShouldCrouch(true);
return false;
}
defaultproperties
{
ActionString="crouch"
bValidForTrigger=false
}