rott/kf_sources/GamePlay/Classes/AnimNotify_FireWeapon.uc
2026-07-14 20:27:09 +07:00

10 lines
309 B
Ucode

class AnimNotify_FireWeapon extends AnimNotify_Scripted;
event Notify( Actor Owner )
{
// fake fire - play weapon effect, but no real shot
Pawn(Owner).bIgnorePlayFiring = true;
WeaponAttachment(Pawn(Owner).Weapon.ThirdPersonActor).ThirdPersonEffects();
Pawn(Owner).Weapon.HackPlayFireSound();
}