10 lines
309 B
Ucode
10 lines
309 B
Ucode
class AnimNotify_FireWeapon extends AnimNotify_Scripted;
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event Notify( Actor Owner )
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{
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// fake fire - play weapon effect, but no real shot
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Pawn(Owner).bIgnorePlayFiring = true;
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WeaponAttachment(Pawn(Owner).Weapon.ThirdPersonActor).ThirdPersonEffects();
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Pawn(Owner).Weapon.HackPlayFireSound();
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}
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