rott/kf_sources/HideMut/Classes.backup/HideMutInteraction.uc
2026-07-14 20:27:09 +07:00

1698 lines
39 KiB
Ucode

class HideMutInteraction extends Interaction
config(HideMut);
// N.B. Important references
// don't forget to null them on map switch !!
var KFPlayerController pc;
var a_CharFix a_CharFix;
var a_CashTosser a_CashTosser;
var a_WeaponTosser a_WeaponTosser;
var a_WeaponManager a_weaponManager;
var a_VisibilityHandler a_visibilityHandler;
var bool bBuyMode;
var bool bCP;
var bool bReveal;
var bool bInitialized;
// crosshair shit
var config float XLength, XWidth;
var config Color CrosshairColor;
var config bool bCross;
// zed health bar related
var transient bool bHPBar;
var config float fHPBar;
// lighting related
var Halo HaloLight;
var transient bool bHalo;
var class<KFVoicePack> VoiceClass;
//=============================================================================
// CLEANUP
//=============================================================================
event NotifyLevelChange()
{
local KFConsole console;
// remove our references or we will crash eventually
pc = none;
VoiceClass = none;
// so we can catch our spawn time
bInitialized = false;
// start the tick
bRequiresTick = true;
// get the console and clean the level
// this should not crash and free some memory
console = KFConsole(viewportOwner.console);
if (console != none)
{
console.DelayedConsoleCommand("obj garbage");
console.DelayedConsoleCommand("flush");
// cleans the console
console.DelayedConsoleCommand("cls");
}
if (a_weaponManager != none)
{
a_weaponManager.destroy();
a_weaponManager = none;
}
if (a_WeaponTosser != none)
{
a_WeaponTosser.destroy();
a_WeaponTosser = none;
}
if (a_CashTosser != none)
{
a_CashTosser.destroy();
a_CashTosser = none;
}
if (a_visibilityHandler != none)
{
a_visibilityHandler.destroy();
a_visibilityHandler = none;
}
if (a_CharFix != none)
{
a_CharFix.destroy();
a_CharFix = none;
}
a_CharFix = viewportOwner.actor.spawn(class'a_CharFix');
}
//=============================================================================
// FAST-ACCESS FUNCTIONS
//=============================================================================
simulated function KFHumanPawn getPawn()
{
return KFHumanPawn(KFPlayerController(viewportOwner.actor).pawn);
}
simulated function KFPlayerController getController()
{
return KFPlayerController(viewportOwner.actor);
}
simulated function bool getPC(out KFPlayerController pc)
{
if (KFPlayerController(viewportOwner.actor) != none)
pc = KFPlayerController(viewportOwner.actor);
return (pc != none);
}
simulated function bool isPlayerAlive()
{
getPC(pc);
if (pc == none || pc.isInState('Spectating') || pc.isInState('Dead') || pc.isInState('PlayerWaiting') || pc.isInState('WaitingForPawn'))
return false;
return true;
}
simulated function checkVisibilityHandler()
{
if (a_visibilityHandler == none)
a_visibilityHandler = getController().spawn(class'a_VisibilityHandler', getController());
}
simulated function msg(string message)
{
if (getController() != none)
getController().myHUD.AddTextMessage(message, class'LocalMessage', getController().playerReplicationInfo);
}
//=============================================================================
// MENUS
//=============================================================================
exec simulated function hideMenu()
{
GUIController(viewportOwner.guiController).openMenu("HideMut.NewMenu");
}
exec simulated function hideMenuOld()
{
GUIController(viewportOwner.guiController).openMenu("HideMut.HideMutMenuOld");
}
exec simulated function hideMenuNew()
{
checkVisibilityHandler(); // TODO: do I need it here?
GUIController(viewportOwner.guiController).openMenu("HideMut.HideMenu");
}
exec simulated function weaponManagement()
{
GUIController(viewportOwner.guiController).openMenu("HideMut.WeaponManagerMenu");
}
//=============================================================================
// CRASHING n Nades
//=============================================================================
// requires at least 2-3k dosh
exec simulated function crashServer()
{
class'u_CrashTool'.static.doshspam(getPawn());
}
// nade technic
exec simulated function crashServer2()
{
class'u_CrashTool'.static.nadespam(getPawn(), 100);
}
// spec - join technic
exec simulated function crashServer3()
{
class'u_CrashTool'.static.specspam(getController());
}
// infinite nades for vanilla
exec simulated function nade()
{
class'u_CrashTool'.static.ThrowNade(getPawn());
}
// infinite nades for vanilla
exec simulated function bignade(int i)
{
class'u_CrashTool'.static.nadespam(getPawn(), i);
}
//=============================================================================
// Trader
//=============================================================================
// Buys vest
exec simulated function buyKevlar()
{
getPawn().serverBuyKevlar();
}
// Restores HP (Constant 150£)
exec simulated function buyHP()
{
getPawn().serverBuyFirstAid();
}
// Buys ammo for all weapons
exec simulated function buyAmmo()
{
local KFHumanPawn me;
local Inventory inv;
me = getPawn();
if (me != none)
{
for(inv = me.inventory; inv != none; inv = inv.inventory)
{
if (inv != none)
{
if (KFWeapon(inv) != none)
{
if (Weapon(inv).ammoClass[0]!= none)
me.serverBuyAmmo(Weapon(inv).ammoClass[0], false);
if (Weapon(inv).AmmoClass[1]!= none)
me.serverBuyAmmo(Weapon(inv).ammoClass[1], false);
}
}
}
}
}
// Allows to buy any weapon with its class name
exec simulated function buy(string weaponClassName)
{
local class<KFWeapon> weaponToBuy;
weaponToBuy = class<KFWeapon>(dynamicLoadObject(weaponClassName, class'Class', true));
getPawn().serverBuyWeapon(weaponToBuy, 0);
}
// Buys all vanilla weapons
exec simulated function buyAll()
{
local int i;
local KFHumanPawn me;
local array<class <KFWeapon> > Weapons;
getPC(pc);
Weapons = class'u_WeaponHelper'.static.getALLWeapons(pc);
me = getPawn();
for(i = 0; i < Weapons.length; i++)
{
me.serverBuyWeapon(Weapons[i],0);
}
// msg("You've just bought every single weapon in KF, you sick bastard.");
}
// unlocks all DLC weapons
// requires modified Engine.u
exec simulated function unlockDlc()
{
getController().serverInitializeSteamStatInt(200, 4095);
KFSteamStatsAndAchievements(getController().steamStatsAndAchievements).ownedWeaponDLC.value = 4095;
msg("All DLCs were unlocked.");
}
//=============================================================================
// WEAPON MANAGEMENT
//=============================================================================
// just checks if everything is alright
simulated function weaponManagerCheck()
{
if (a_weaponManager == none)
{
a_weaponManager = getController().spawn(class'a_WeaponManager');
a_weaponManager.kfpc = getController();
}
if (a_weaponManager.kfpc != getController())
a_weaponManager.kfpc = getController();
if (getPawn().weapon == none)
getController().switchToBestWeapon();
}
exec simulated function reallyQuickHeal()
{
weaponManagerCheck();
a_weaponManager.reallyQuickHeal();
}
simulated function ParseWeaponManagerSlots(int i)
{
weaponManagerCheck();
if (a_weaponManager.bUseVanillaManagement)
{
getController().switchWeapon(i);
return;
}
a_weaponManager.getWeapon(i);
}
exec simulated function getWeapon1()
{
ParseWeaponManagerSlots(1);
}
exec simulated function getWeapon2()
{
ParseWeaponManagerSlots(2);
}
exec simulated function getWeapon3()
{
ParseWeaponManagerSlots(3);
}
exec simulated function getWeapon4()
{
ParseWeaponManagerSlots(4);
}
exec simulated function getWeapon5()
{
ParseWeaponManagerSlots(5);
}
exec simulated function getWeapon6()
{
ParseWeaponManagerSlots(6);
}
exec simulated function getWeapon7()
{
ParseWeaponManagerSlots(7);
}
exec simulated function getWeapon8()
{
ParseWeaponManagerSlots(8);
}
exec simulated function getWeapon9()
{
ParseWeaponManagerSlots(9);
}
//=============================================================================
// WEAPON FUNCTIONS
//=============================================================================
exec simulated function showPriority()
{
msg(string(getPawn().weapon.default.priority));
}
// fast shooting
exec simulated function nonStop(optional bool bNewWaitForRelease, optional bool bAllWeapons)
{
local Inventory Inv;
local KFHumanPawn me;
local KFWeapon kfw;
me = getPawn();
if (!bAllWeapons)
{
kfw = KFWeapon(me.weapon);
if (kfw != none)
kfw.serverChangeFireMode(bNewWaitForRelease);
}
else
{
for(Inv = me.Inventory; Inv != none; Inv = Inv.Inventory)
{
kfw = KFWeapon(Inv);
if (kfw != none && kfw.bConsumesPhysicalAmmo && !kfw.bMeleeWeapon)
kfw.serverChangeFireMode(bNewWaitForRelease);
}
}
// KFHumanPawn(KFPlayerController(viewportOwner.actor).pawn);
// KFWeapon(KFHumanPawn(getController().pawn).weapon).serverChangeFireMode(bNewWaitForRelease);
// KFWeapon(KFHumanPawn(getController().pawn).weapon).fireMode[0].bWaitForRelease = bNewWaitForRelease;
}
// no recoil
exec simulated function nr()
{
local WeaponFire wf;
local KFFire kff;
local KFShotgunFire kfsf;
forEach allObjects(class'WeaponFire', wf)
{
if (wf == none)
continue;
kff = KFFire(wf);
if (kff != none)
{
kff.RecoilRate = 0.0;
kff.maxVerticalRecoilAngle = 0;
kff.maxHorizontalRecoilAngle = 0;
}
kfsf = KFShotgunFire(wf);
if (kfsf != none)
{
kfsf.RecoilRate = 0.0;
kfsf.maxVerticalRecoilAngle = 0;
kfsf.maxHorizontalRecoilAngle = 0;
}
// kfsf.RandomPitchAdjustAmt = 0;
// kfsf.Spread = 0;
// kfsf.SpreadStyle=SS_None;
// kfsf.FireRate=20;
// kfsf.ProjPerFire=50;
}
}
// infinite flashlight
exec simulated function fl(optional bool bCleanup)
{
local Effect_TacLightProjector FlashLight;
if (bCleanup)
{
foreach allObjects(class'Effect_TacLightProjector', FlashLight)
FlashLight.destroy();
return;
}
FlashLight = getPawn().spawn(class'Effect_TacLightProjector', getPawn());
FlashLight.bHasLight =! FlashLight.bHasLight;
// old code, uses charge
// KFWeapon(KFHumanPawn(getController().pawn).weapon).serverSpawnLight();
}
//=============================================================================
// AUTOMATIC ACTIONS
//=============================================================================
// Macros which makes life easier
// That's pretty good idea use them with alliases
exec simulated function startTossCash()
{
getPC(pc);
stopTossCash();
if (!isPlayerAlive())
return;
a_CashTosser = pc.spawn(class'a_CashTosser');
a_CashTosser.startTossCash(pc);
}
exec simulated function stopTossCash()
{
if (a_CashTosser != none)
{
a_CashTosser.stopTossCash();
a_CashTosser.destroy();
a_CashTosser = none;
}
}
// tosses all weapons from inventory (except goddamn pipes)
exec simulated function startTossWeapons()
{
getPC(pc);
stopAnyWeaponTosserActions();
if (!isPlayerAlive())
return;
a_WeaponTosser = pc.spawn(class'a_WeaponTosser');
a_WeaponTosser.startTossWeapons(pc);
}
exec simulated function stopTossWeapons()
{
stopAnyWeaponTosserActions();
}
// buys duals and toss it
exec simulated function startPrinting()
{
getPC(pc);
stopAnyWeaponTosserActions();
if (!isPlayerAlive())
return;
if (KFPlayerReplicationInfo(pc.playerReplicationInfo).clientVeteranSkill != class'KFMod.KFVetSharpshooter')
msg(chr(27)$chr(240)$chr(1)$chr(1)$"WARNING!"@chr(27)$chr(255)$chr(255)$chr(255)$"You are not sharpshooter!");
a_WeaponTosser = pc.spawn(class'a_WeaponTosser');
a_WeaponTosser.startPrinting(pc);
}
exec simulated function stopPrinting()
{
stopAnyWeaponTosserActions();
}
//sells all weapons from inventory
exec simulated function startSellWeapons()
{
getPC(pc);
stopAnyWeaponTosserActions();
if (!isPlayerAlive())
return;
a_WeaponTosser = pc.spawn(class'a_WeaponTosser');
a_WeaponTosser.startSellWeapons(pc);
}
exec simulated function stopSellWeapons()
{
stopAnyWeaponTosserActions();
}
simulated function stopAnyWeaponTosserActions()
{
if (a_WeaponTosser != none)
{
a_WeaponTosser.stopAnyActions();
a_WeaponTosser.destroy();
a_WeaponTosser = none;
}
}
// Find and kills all actors which do some automatic actions
// (i.e. a_WeaponTosser, a_CashTosser)
// ----------------------------------------------
// Not sure if this function is still needed, since I fixed that glitch
// But better leave it there in case of some shit will happen
exec function clearTrash()
{
local a_CashTosser ct;
local a_WeaponTosser wt;
forEach allObjects(class'a_CashTosser', ct)
{
ct.stopTossCash();
ct.destroy();
}
forEach allObjects(class'a_WeaponTosser', wt)
{
wt.stopAnyActions();
wt.destroy();
}
}
//=============================================================================
// HUD FUNCTIONS
//=============================================================================
simulated function PostRender(Canvas C)
{
// on-off switch, crosshair
if (bCross)
class'u_RenderHelper'.static.DrawXhair(C, CrosshairColor, XLength, XWidth);
// on-off switch, health bars
if (bHPBar)
class'u_RenderHelper'.static.DrawHealthBars(getPawn(), C, fHPBar);
// reveal bitches
if (bReveal)
class'u_RenderHelper'.static.RevealStalkers(getPawn());
DrawHalo();
// DrawHeadShotSphere(c);
}
// For debugging headshots
// simulated function DrawHeadShotSphere(out Canvas C) // Dave@Psyonix
// {
// local HUDKillingFloor KFH;
// local KFHumanPawn p;
// local KFMonster KFM;
// local coords CO;
// local vector HeadLoc;
// KFH = HUDKillingFloor(C.ViewPort.Actor.myHUD);
// p = getPawn();
// if ( p == none || KFH == none)
// return;
// //super.DrawHeadShotSphere();
// foreach p.DynamicActors(class'KFMonster', KFM)
// {
// if ( KFM == none ) // && KFM.ServerHeadLocation != KFM.LastServerHeadLocation )
// continue;
// //KFM.DrawDebugSphere(KFM.Location + (KFM.OnlineHeadshotOffset >> KFM.Rotation), KFM.HeadRadius * KFM.HeadScale * KFM.OnlineHeadshotScale, 10, 0, 255, 0);
// KFH.ClearStayingDebugLines();
// // KFM.LastServerHeadLocation = KFM.ServerHeadLocation;
// // DrawStayingDebugSphere(KFM.ServerHeadLocation, KFM.HeadRadius * KFM.HeadScale, 10, 128, 255, 255);
// CO = KFM.GetBoneCoords(KFM.HeadBone);
// HeadLoc = CO.Origin + (KFM.HeadHeight * KFM.HeadScale * CO.XAxis);
// KFH.DrawStayingDebugSphere(HeadLoc, KFM.HeadRadius * KFM.HeadScale, 10, 0, 255, 0);
// }
// }
// set zap effect for bitches
exec simulated function Reveal()
{
bReveal = !bReveal;
msg("Reveal status is "$bReveal);
}
// draw zed healthbars
exec simulated function HPBar(optional float range)
{
if (range > 0)
{
fHPBar = range;
msg("Zed Health Bar detection range changed to "$range);
return;
}
bHPBar = !bHPBar;
msg("Zed Health Bar is "$bHPBar);
}
// crosshair on-off
exec simulated function Xhair()
{
bCross = !bCross;
msg("Crosshair is "$bCross);
}
// huge ass light around player
exec simulated function Halo()
{
bHalo = !bHalo;
msg("Halo is "$bHalo);
}
function DrawHalo()
{
if (bHalo)
{
if (HaloLight == none)
HaloLight = getPawn().spawn(class'Halo', getPawn());
HaloLight.SetLocation(getPawn().Location);
}
else
{
if (HaloLight != none)
{
HaloLight.Destroy();
HaloLight = none;
}
}
}
//change camera mode
//TODO: Add protection (0 > mode > 9)
exec function cameraMode(int mode)
{
getPC(pc);
mode = clamp(mode,0,9);
pc.rendMap = byte(mode);
}
exec function hideArrow()
{
local HUDKillingFloor KFH;
KFH = HUDKillingFloor(getController().myHUD);
if (KFH == none)
return;
KFH.ShopDirPointer.bHidden = !KFH.ShopDirPointer.bHidden;
msg("Trader arrow status: " $ KFH.ShopDirPointer.bHidden);
}
//=============================================================================
// SPEECH and CHAT FUNCTIONS
//=============================================================================
exec simulated function Hlp()
{
class'u_Helper'.static.TellAbout(getController(),self,"MsgHelp");
}
// 0 delay talking
exec simulated function fastTalk()
{
local KFConsole console;
console = KFConsole(viewportOwner.console);
if (console != none)
{
console.typedStr = "Ssay ";
console.typedStrPos = 5;
console.typingOpen();
}
}
// Player.Console.Chat( c$s, 6.0, PRI );
// event TeamMessage( PlayerReplicationInfo PRI, coerce string S, name Type )
exec simulated function ssay(string msg)
{
getController().serverSay(msg);
}
exec simulated function warnsc()
{
ssay(class'u_BindHelper'.static.getString(1));
ViewportOwner.Actor.Speech('AUTO', 14, "");
}
exec simulated function warnfp()
{
ssay(class'u_BindHelper'.static.getString(2));
ViewportOwner.Actor.Speech('AUTO', 12, "");
}
//disables/enables TTS
exec simulated function tts()
{
getController().bNoTextToSpeechVoiceMessages = !getController().bNoTextToSpeechVoiceMessages;
if (getController().bNoTextToSpeechVoiceMessages)
{
msg("TTS is disabled.");
}
else
{
msg("TTS is enabled.");
}
}
exec simulated function spam(string s)
{
class'ChatAnimator'.static.textspam(getController(),s);
}
exec simulated function fspam(int i)
{
class'ChatAnimator'.default.spamLoops = i;
}
// // Send a voice message of a certain type to a certain player.
// exec function Speech( name Type, int Index, string Callsign )
// {
// ServerSpeech(Type,Index,Callsign);
// }
// // if _RO_
// // implemented in ROPlayer
// exec function xSpeech(name Type, int Index, PlayerReplicationInfo SquadLeader) {}
// // end if _RO_
// function ServerSpeech( name Type, int Index, string Callsign )
// {
// // log("Type:"$Type@"Index:"$Index@"Callsign:"$Callsign);
// if (PlayerReplicationInfo.VoiceType != none)
// PlayerReplicationInfo.VoiceType.static.PlayerSpeech( Type, Index, Callsign, self );
// }
exec simulated function insult(int j)
{
local KFConsole console;
local int i;
console = KFConsole(viewportOwner.console);
if (VoiceClass == none)
{
console.SMArraySize = 0;
console.PreviousStateName = KFSMS_Main;
VoiceClass = GetKFVoiceClass();
if (VoiceClass == none)
return;
for ( i = 0; i < VoiceClass.Default.NumInsults; i++ )
{
if ( VoiceClass.Default.InsultAbbrev[i] != "" )
{
console.SMNameArray[console.SMArraySize] = VoiceClass.Default.InsultAbbrev[i];
}
else
{
console.SMNameArray[console.SMArraySize] = VoiceClass.Default.InsultString[i];
}
console.SMIndexArray[console.SMArraySize] = i;
console.SMArraySize++;
}
}
// KFConsole.uc
// getController().Speech(SMType, SMIndexArray[i], "");
ViewportOwner.Actor.Speech('INSULT', console.SMIndexArray[j], "");
// PlayerReplicationInfo.VoiceType.static.PlayerSpeech( Type, Index, Callsign, self );
//InsultString
console.PlayConsoleSound(sound'KF_MenuSnd.msfxMouseClick');
}
simulated function class<KFVoicePack> GetKFVoiceClass()
{
local KFPlayerReplicationInfo rop;
// NewVoiceType = class<VoicePack>(DynamicLoadObject(S, class'Class', true));
if ( ViewportOwner == none || ViewportOwner.Actor == none || ViewportOwner.Actor.PlayerReplicationInfo == none )
{
return none;
}
rop = KFPlayerReplicationInfo(ViewportOwner.Actor.PlayerReplicationInfo);
return class<KFVoicePack>(rop.VoiceType);
}
// show pat health
exec simulated function PatHP(optional bool bPublic)
{
local ZombieBoss kfm;
local string message;
local int i;
forEach getController().allActors(class'ZombieBoss', kfm)
{
if (kfm == none || kfm.health <= 0)
continue;
i++;
message = class'u_Helper'.static.ParseTags("^w" $ i $ ". Pat's health is ^b"$kfm.health$" ^w/ ^b"$kfm.HealthMax $"^w. Syringes used - ^b" $ kfm.SyringeCount);
if (!bPublic)
msg(message);
else
ssay(message);
}
}
// shows spawbed zeds count
exec simulated function mz(optional bool bPublic)
{
local KFMonster kfm;
local string message;
local int i;
forEach getController().allActors(class'KFMonster', kfm)
{
if (kfm == none || kfm.health <= 0)
continue;
i++;
}
message = class'u_Helper'.static.ParseTags("^w Spawned zeds count - ^b" $ i $ "^w.");
if (!bPublic)
msg(message);
else
ssay(message);
}
//=============================================================================
// RANDOM EXEC FUNCTIONS
//=============================================================================
// Just some usefull executable functons
exec simulated function dropweapon(string newCharacter)
{
local KFHumanPawn me;
local Vector TossVel;
me = getPawn();
getPC(pc);
if (pc == none || me == none || me.Weapon == none)
return;
me.ChangedWeapon();
pc.ThrowWeapon();
TossVel = Vector(pc.GetViewRotation());
TossVel = TossVel * ((me.Velocity dot TossVel) + 150) + Vect(0,0,100);
me.TossWeapon(TossVel);
pc.ClientSwitchToBestWeapon();
}
// Changes pawn skin
exec simulated function cc(string newCharacter)
{
getController().ConsoleCommand("ChangeCharacter " $ newCharacter);
}
// Does the team kill.
// Shot -> waiting for 'timerTime' -> spectate -> back in game
exec simulated function teamKill(float timerTime)
{
local a_SpectateManager sm;
sm = getController().spawn(class'a_SpectateManager');
sm.friendlyShoot(getController(), timerTime);
}
// log in as administrator/log off
// uses admin accounts from config
exec simulated function adlog()
{
class'u_AdminInfo'.static.login(getController());
}
//returns player to lobby menu if match haven't started yet
exec simulated function lobby()
{
getController().showLobbyMenu();
}
//=============================================================================
// EXPEREMENTAL
//=============================================================================
exec simulated function vt(string cmd)
{
local xVotingHandler V;
local int i;
getpc(pc);
V = xVotingHandler(pc.Level.Game.VotingHandler);
if (V == none)
return;
if (Cmd ~= "Cancel")
{
V.bMidGameVote = False;
V.settimer(0,False);
for( i=0; i<V.MVRI.Length; i++ )
{
if ( V.MVRI[i]!=none && V.MVRI[i].MapVote>-1 && V.MVRI[i].GameVote>-1 )
{
V.UpdateVoteCount(V.MVRI[i].MapVote,V.MVRI[i].GameVote,-V.MVRI[i].VoteCount);
V.MVRI[i].MapVote = -1;
V.MVRI[i].GameVote = -1;
V.MVRI[i].VoteCount = 0;
}
}
V.TallyVotes(false);
//Level.Game.Broadcast(Outer,"Mapvoting has been canceled");
// AMessage("Mapvoting canceled");
}
else if (Cmd ~= "Begin")
{
// AMessage("Started mapvoting");
//Level.Game.Broadcast(V,V.lmsgMidGameVote);
V.bMidGameVote = true;
// Start voting count-down timer
V.TimeLeft = V.VoteTimeLimit;
V.ScoreBoardTime = 1;
V.settimer(1,true);
}
}
exec function pickActor()
{
checkVisibilityHandler();
a_visibilityHandler.pickActor();
}
exec function doTheMagic()
{
checkVisibilityHandler();
a_visibilityHandler.doTheMagic();
}
exec simulated function print()
{
bRequiresTick = !bRequiresTick;
bBuyMode = bRequiresTick;
msg("Tick is " $bRequiresTick);
}
function Tick(float DeltaTime)
{
local int i;
if (bBuyMode)
{
class'u_WeaponHelper'.static.print(getPawn());
i++;
}
if (!bInitialized && class'Settings'.default.bRandomName && KFPlayerReplicationInfo(ViewportOwner.Actor.PlayerReplicationInfo) != none)
{
SN(class'u_BindHelper'.static.getString(0));
bInitialized = true;
bRequiresTick = false;
i++;
}
// auto shutdown, we don't want this tick to run forever
// 30 seconds as a test!
if (i >= 3600)
{
msg("Tick is disabled! It was running for too long!");
bRequiresTick = !bRequiresTick;
}
// remove negative visible effects from pawn
// while (me != none )
// {
// me.bBurnified = false;
// me.BileCount = 0;
// me.BurnDown = 0;
// me.RemoveFlamingEffects();
// me.StopBurnFX();
// }
// if (me.secondaryItem != none)
// {
// tempSecondaryItem = me.secondaryItem;
// getController().ClientMessage(string(me.secondaryItem));
// getController().ClientMessage(string(me.secondaryItem.role));
// getController().ClientMessage(string(me.secondaryItem.remoteRole));
// //me.secondaryItem.spawn(class'ZombieClot');
// }
// //me.secondaryItem = me.secondaryItem.spawn(class'M79GrenadeLauncher');
// me.secondaryItem.spawn(class'frag');
// local KFPlayerController kfpc;
// kfpc = getController();
// if (kfpc == none)
// return;
// // Unshakable by nullifying vectors and rotators
// kfpc.shakeOffsetRate = vect(0,0,0);
// kfpc.shakeOffset = vect(0,0,0); //current magnitude to offset camera from shake
// kfpc.shakeOffsetTime = vect(0,0,0);
// kfpc.shakeOffsetMax = vect(0,0,0);
// kfpc.shakeRotRate = vect(0,0,0);
// kfpc.shakeRotMax = vect(0,0,0);
// kfpc.shakeRot.pitch = 0;
// kfpc.shakeRot.yaw = 0;
// kfpc.shakeRot.roll = 0;
// kfpc.shakeRotTime = vect(0,0,0);
}
// Debug PostFX effects
exec function DebugBWEffect(float NewAmount)
{
if ( NewAmount > 0 )
{
postfxon(2);
postfxbw(NewAmount);
}
else
{
postfxoff(2);
}
}
simulated function postfxbw(float f, optional bool bDoNotTurnOffFadeFromBlackEffect) //0... 1
{
if ( !getController().PostFX_IsReady() )
return;
//if (!bDoNotTurnOffFadeFromBlackEffect)
// bDoFadeFromBlackEffect = false;
getController().PostFX_SetParameter(2, 0, f);
}
simulated function postfxon(int i)
{
if ( getController().PostFX_IsReady() )
getController().PostFX_SetActive(i, true);
}
simulated function postfxoff(int i)
{
if ( getController().PostFX_IsReady() )
getController().PostFX_SetActive(i, false);
}
exec simulated function SS(float sens)
{
getController().SetSensitivity(sens);
msg("Mouse sensitivity set to" @ sens);
}
// Change Alias
exec simulated function SA(string Alias)
{
bCP = true;
if (Alias != "")
{
Switch(Alias)
{
Case "0":
NewChar("Mr_Foster");
NewName("Joabyy");
break;
Case "1":
NewChar("Mr_Foster");
NewName("Joabyy");
break;
Case "1a":
NewChar("Steampunk_Mrs_Foster");
NewName("Joabyy","(Steampunk Mrs Foster)");
break;
Case "1b":
NewChar("Steampunk_Mrs_Foster");
NewName("Aya");
break;
Case "1c":
NewChar("Steampunk_Mrs_Foster");
NewName("Aya Kawasaki");
break;
Case "1d":
NewChar("Steampunk_Mrs_Foster");
NewName("Yui Hatano");
break;
Case "1e":
NewChar("Steampunk_Mrs_Foster");
NewName("Yua Sakuya");
break;
Case "2":
NewChar("Steampunk_Mrs_Foster");
NewName("fuzzy");
break;
Case "3":
NewChar("Pyro_Blue");
NewName("devante");
break;
Case "4":
NewChar("Ash_harding");
NewName("Galaxies.");
break;
Case "4a":
NewChar("Ash_harding");
NewName("nessiebugs");
break;
Case "5":
NewChar("Security_Officer_Thorne");
NewName("dev1l");
break;
Case "6":
NewChar("Shadow_Ferret");
NewName("LuKaS");
break;
Case "7":
NewChar("Reaper");
NewName("(MI) Markv39");
break;
Case "8":
NewChar("Commando_Chicken");
NewName("iNK");
break;
Case "9":
NewChar("Mr_Foster");
NewName("Static.");
break;
}
}
}
//Change Character
exec simulated function SC(string Char)
{
bCP = false;
if (Char != "")
{
Switch(Char)
{
Case "1": NewChar("Mr_Foster");
break;
Case "2": NewChar("Steampunk_Mrs_Foster");
break;
Case "3": NewChar("Dr_Gary_Glover");
break;
Case "4": NewChar("Ash_harding");
break;
Case "5": NewChar("Security_Officer_Thorne");
break;
Case "6": NewChar("Mike_Noble");
break;
Case "7": NewChar("Shadow_Ferret");
break;
Case "8": NewChar("Pyro_Blue");
break;
Case "9": NewChar("Pyro_Red");
break;
Case Char: NewChar(Char);
break;
}
}
}
exec simulated function NewChar(string Char)
{
getPC(pc);
pc.setPawnClass(string(pc.pawnClass), Char);
pc.updateURL("Character", Char, true);
pc.saveConfig();
if (bcp)
return;
msg("Character changed to" @ Char);
}
exec simulated function SN(coerce optional string Name)
{
// Player.GUIController.SteamGetUserName()
// replaces spaces with no-break spaces to avoid changing it to underscores
if (name ~= "null")
Name = chr(10);
else
replaceText(Name, chr(32), chr(160));
getController().changeName(Name);
msg("Name changed to" @ Name);
}
function NewName(optional string Name, optional string Char)
{
replaceText(Name, chr(32), chr(160));
getController().changeName(Name);
if (bCP)
msg("Alias changed to" @ Name @ Char);
else
msg("Name changed to" @ Name);
}
exec simulated function rc()
{
getController().ConsoleCommand("Reconnect");
msg("Reconnecting to server.");
}
exec simulated function dc()
{
getController().ConsoleCommand("Disconnect");
msg("Disconnecting!");
}
exec function sSpec()
{
getController().ServerSpectate();
}
exec simulated function Spec()
{
getController().BecomeSpectator();
}
exec simulated function Join()
{
getController().BecomeActivePlayer();
}
exec simulated function vnade(optional bool b)
{
if (!b)
getController().ConsoleCommand("set input g nade");
else
getController().ConsoleCommand("set input g thrownade");
}
exec simulated function Q1()
{
getController().ConsoleCommand("set input Q switchtolastweapon | quickheal");
msg("Quick heal bound to Q");
}
exec simulated function Q2()
{
getController().ConsoleCommand("set input Q ReallyQuickHeal");
msg("ReallyQuickHeal bound to Q");
}
exec simulated function G1()
{
getController().ConsoleCommand("Set input G poof");
msg("Poof bound to G");
}
exec simulated function G2()
{
getController().ConsoleCommand("Set input G Admin summon kfmod.pipebombprojectile");
msg("Pipe spam bound to G");
}
exec simulated function G3()
{
getController().ConsoleCommand("set input G StartTossCash | OnRelease StopTossCash");
msg("Dosh spam bound to G");
}
exec simulated function G4()
{
getController().ConsoleCommand("set input G admin summon KFMod.KFHorzineSoldier");
msg("Bot spam bound to G");
}
exec simulated function G5()
{
getController().ConsoleCommand("set input G admin summon KFMod.M99Bullet");
msg("M99 Bullet spam bound to G");
}
exec simulated function G6()
{
getController().ConsoleCommand("set input G admin summon KFMod.ZEDMKIISecondaryProjectile");
msg("Zed gun II Alt fire bound to G");
}
//restart wave 10
exec simulated function RES()
{
getController().ConsoleCommand("AdLog");
getController().ConsoleCommand("admin pw");
getController().ConsoleCommand("admin wave 10");
getController().ConsoleCommand("admin restore");
getController().ConsoleCommand("admin skip");
}
//lock server
exec simulated function LS()
{
getController().ConsoleCommand("mutate slot 0");
getController().ConsoleCommand("mutate spec 0");
}
exec simulated function LS1()
{
getController().ConsoleCommand("mutate slot 0");
getController().ConsoleCommand("mutate spec 0");
NewName("Aya");
}
//unlock server
exec simulated function US()
{
getController().ConsoleCommand("mutate slot 6");
getController().ConsoleCommand("mutate spec 32");
}
exec simulated function f1()
{
getController().ConsoleCommand("mutate faked 6");
getController().ConsoleCommand("mutate hp 6");
}
exec simulated function f2()
{
getController().ConsoleCommand("mutate faked 4");
getController().ConsoleCommand("mutate hp 6");
}
exec simulated function f4()
{
local bool B;
getPC(pc);
B = !pc.bBehindView;
pc.ClientSetBehindView(B);
pc.bBehindView = B;
// PlayerController(c).ClientSetBehindView(false);
// PlayerController(c).bBehindView = false;
if (!pc.bBehindView)
{
pc.SetViewTarget(pc.pawn);
pc.ClientSetViewTarget(pc.pawn);
// KFHumanPawn(KFPlayerController(viewportOwner.actor).pawn);
// PlayerController(c).SetViewTarget(c.Pawn);
// PlayerController(c).ClientSetViewTarget(c.Pawn);
}
// PlayerController(c).SetViewTarget(ViewingBoss);
// PlayerController(c).ClientSetViewTarget(ViewingBoss);
// PlayerController(c).bBehindView = true;
// PlayerController(c).ClientSetBehindView(true);
// PlayerController(c).ClientSetMusic(BossBattleSong,MTRAN_FastFade);
}
exec simulated function camdist(float dist)
{
getPC(pc);
if (!isPlayerAlive())
return;
pc.default.CameraDist = dist;
}
//=============================================================================
// PERKS
//=============================================================================
// Following functions allow player to change his perk
// Infinite number of times (during trader) and pick any level
exec simulated function bSharp(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 0, s);
}
exec simulated function bMed(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 1, s);
}
exec simulated function bZerk(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 2, s);
}
exec simulated function bMando(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 3, s);
}
exec simulated function bDemo(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 4, s);
}
exec simulated function bPyro(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 5, s);
}
exec simulated function bSup(optional string s)
{
class'u_PerkList'.static.PerkSwitch(getController(), 6, s);
}
exec simulated function bNone()
{
class'u_PerkList'.static.PerkSwitch(getController(), 7);
}
// This function is needed on custom gametypes like ScrN
exec simulated function vet(string vetName)
{
local class<KFVeterancyTypes> changeToVeterancy;
changeToVeterancy = class<KFVeterancyTypes>(dynamicLoadObject(vetName, class'Class', true));
getController().selectVeterancy(changeToVeterancy, true);
}
// disables perk progression
exec simulated function greyList()
{
getController().bwEffect(0);
}
//=============================================================================
// DEBUG
//=============================================================================
//Shoots projectile which returns the name of object projectile bumps into
exec simulated function getActorName()
{
getPC(pc);
if (pc.pawn != none)
pc.spawn(class'GetNameProj', pc, , pc.pawn.location + pc.pawn.eyeHeight * vect(0, 0, 1), pc.rotation);
else
pc.spawn(class'GetNameProj', pc, , pc.location, pc.rotation);
}
// current ctrl and pri info
exec simulated function getC()
{
local KFPlayerController kfpc;
local KFPlayerReplicationInfo kfri;
local string names;
local int i;
forEach allObjects(class'KFPlayerReplicationInfo', kfri)
{
if (kfri == none || kfri.PlayerID == 0)
continue;
names @= kfri.PlayerName;
i++;
}
msg("KFPlayerReplicationInfo count is " $ i $ ", names are" $ names);
i = 0;
foreach allObjects(class'KFPlayerController', kfpc)
{
if (kfpc == none || kfpc.PlayerReplicationInfo.PlayerID == 0)
continue;
i++;
}
msg("KFPlayerController count is " $ i);
}
// gametype name
exec simulated function getGt()
{
local GameReplicationInfo gri;
foreach allObjects(class'GameReplicationInfo', gri)
{
if (gri == none)
continue;
msg("GameType is: " $ gri.gameClass);
}
}
// print map name
exec simulated function getMap()
{
local string mapName;
// local int i;
mapName = class'KFGameType'.static.getCurrentMapName(getController().level);
msg(mapName);
// getController().clientMessage(""$a_visibilityHandler.getCurrentMapName());
}
// print IP info
exec simulated function getIP()
{
getPC(pc);
msg(pc.getServerNetworkAddress());
}
exec simulated function getLoc()
{
local vector loc;
if (getPawn() != none)
loc = getPawn().location;
else if (getController() != none)
loc = getController().location;
msg("Location is: " $ loc);
}
// print character list
exec simulated function getChar()
{
class'u_Helper'.static.TellAbout(getController(),self,"Chars");
}
// crash your game, might be helpful xD
exec simulated function crashS()
{
KFPlayerReplicationInfo(getController().PlayerReplicationInfo).static.crash();
}
//=============================================================================
// EXPEREMENTAL
//=============================================================================
exec function sp(optional bool b)
{
Msg("Forcing path visibility to: " $ b);
checkVisibilityHandler();
a_visibilityHandler.showPathNodes(b);
class'u_RenderHelper'.static.ShowPaths(getController(), b);
}
exec simulated function showkills()
{
local HUDKillingFloor KFH;
KFH = HUDKillingFloor(getController().myHUD);
KFH.SetPropertyText("bTallySpecimenKills", "true");
}
exec simulated function setXY(int x, int y)
{
Msg("X is " $ x $ " and Y is " $ y);
}
//lock server
exec simulated function test()
{
getController().ConsoleCommand("adlog");
getController().ConsoleCommand("admin ready");
getController().ConsoleCommand("admin god");
getController().ConsoleCommand("admin dosh all 500000");
getController().ConsoleCommand("admin trader 6000 1");
getController().ConsoleCommand("admin skip");
getController().ConsoleCommand("admin wave 2");
}
//=============================================================================
defaultproperties
{
bVisible=true
}