rott/kf_sources/HideMut/Classes.backup/a_SpectateManager.uc
2026-07-14 20:27:09 +07:00

41 lines
600 B
Ucode

class a_SpectateManager extends Actor;
var KFPlayerController PC;
var bool isSpectator;
function friendlyShoot(KFPlayerController inPC, float timerTime)
{
PC = inPC;
KFHumanPawn(PC.pawn).weapon.serverStartFire(0);
SetTimer(timerTime, true);
}
function Timer()
{
if(!isSpectator)
{
PC.BecomeSpectator();
isSpectator = true;
SetTimer(0.10, false);
}
else
{
PC.BecomeActivePlayer();
SetTimer(0.00, false);
Destroyed();
}
}
simulated event Destroyed()
{
super.Destroyed();
}
defaultproperties
{
bHidden=True
}