79 lines
4.6 KiB
Ucode
79 lines
4.6 KiB
Ucode
class u_WeaponHelper extends Object;
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final static function array< class<KFWeapon> > getALLWeapons(KFPlayerController pc)
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{
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local KFLevelRules lr;
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local array< class<KFWeapon> > tempKFWeapon;
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local int i;
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if (pc == none)
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return tempKFWeapon;
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foreach pc.dynamicActors(class'KFLevelRules', lr)
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{
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if (lr == none)
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continue;
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break;
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}
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if (lr == none)
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return tempKFWeapon;
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for(i = 0; i < lr.mediItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.mediItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.suppItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.suppItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.shrpItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.shrpItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.commItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.commItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.bersItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.bersItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.fireItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.fireItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.demoItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.demoItemForSale[i].default.inventoryType);
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}
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for(i = 0; i < lr.neutItemForSale.length; i++)
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{
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tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.neutItemForSale[i].default.inventoryType);
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}
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return tempKFWeapon;
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}
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final static function print(KFHumanPawn p)
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{
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local int i;
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if (p == none)
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return;
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while (p != none && i++ < 10)
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{
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p.serverSellAmmo(class'CrossbowAmmo');
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p.serverSellAmmo(class'CrossbowAmmo');
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p.serverSellAmmo(class'CrossbowAmmo');
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p.serverBuyAmmo(class'CrossbowAmmo', true);
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p.serverBuyAmmo(class'CrossbowAmmo', true);
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p.serverBuyAmmo(class'CrossbowAmmo', true);
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// and pipes at the same time, maybe we are a demo
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p.serverSellAmmo(class'PipeBombAmmo');
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p.serverBuyAmmo(class'PipeBombAmmo', true);
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}
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} |