rott/kf_sources/KFChar/Classes/ZombieBoss_STANDARD.uc
2026-07-14 20:27:09 +07:00

28 lines
1.0 KiB
Ucode

class ZombieBoss_STANDARD extends ZombieBoss;
defaultproperties
{
DetachedArmClass=class'SeveredArmPatriarch'
DetachedSpecialArmClass=class'SeveredRocketArmPatriarch'
DetachedLegClass=class'SeveredLegPatriarch'
DetachedHeadClass=class'SeveredHeadPatriarch'
Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak'
Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb'
AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop'
MoanVoice=Sound'KF_EnemiesFinalSnd.Kev_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Kev_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Kev_HitPlayer_Fist'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Kev_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Kev_Death'
MeleeImpaleHitSound=sound'KF_EnemiesFinalSnd.Kev_HitPlayer_Impale'
RocketFireSound=sound'KF_EnemiesFinalSnd.Kev_FireRocket'
MiniGunFireSound=sound'KF_BasePatriarch.Kev_MG_GunfireLoop'
MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
}